Hi all,
Not sure if this is the right section to post such a question but this is where the brains of the community seem to dwell.
As I understand it, flight sims that use look up tables use aerodynamic and control stability derivatives to calculate the forces and moments on an aircraft and then these forces and moments are put into the 6DOF equations of motion to get everything else. The forces depend on angle of attack, sideslip, velocity etc.
My question is about how the equations of motion can be solved in a manner that provides the new velocities/ angular rates etc. My studies in Aerospace engineering unfortunately only show how to do this with laplace transforms. Ideally, I want to develop my own flight sim in c++ (rudimentary graphics) for academic purposes.
Is anyone able to shed some light on this? (Preferably with the help of equations) :helpsmilie: