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fhog

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Posts posted by fhog

  1. I'm really glad to hear you are enjoying it. I make this mission for myself to play and sometimes I forget that other people are also enjoying it. How do you play? Do you use all assets (air and ground) all the time or do you do most of the warhead work yourself?

     

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    I have an update out just now. There's a lot of boring under the hood bug fixes that I won't go into, but should make it a lot more stable. But some of the gameplay changes are:

     

    -The Georgian SU-25s will report their range to target repeatedly while rolling in, this will make it a lot easier to coordinate with them when you want to strike a target simultaneously. If you find this feature annoying, you can disable it in their ROE submenu.

     

    -The Georgian SU-25s can now be ordered to anchor at your current position. This way you get a little more control over where they roll in from.

     

    -If neither Alpha, Bravo, Charlie nor the Reaper has eyes on the enemy you can no longer order the SU-25s to attack specific targets. This is to better go inline with the availability of intel of the enemy units. They can still be ordered to "attack any target" though. I'm no monster.

     

    -Laser code switching (for when Alpha or the Reaper designates targets) does not require you to turn off their laser and then turn it on again. Simply choose the code you want them to use, and they will start using it immediately.

     

    -Not new features really, but changed workflow: Alpha, Bravo and Charlie will now automatically hold when they are within 2.5 nm of the target, and once again when they are danger close. This is so they won't just drive into their death if you forget to stop them while you wait for all the other things to fall into place. When they have stopped you can just order them to move and they will do so. This behavior can also be disabled in their ROE submenu.

     

    -The Player Settings menu will no longer show up when switching slots/joining late.

     

    Download here: https://www.digitalcombatsimulator.com/en/files/2504663/

    I definitely use all the assets. Especially the ground units. Gives the mission immersion. I usually have the ground units take out any air threats then mop up the rest. I also made an edited version for myself with an A-10 wingman which is fun. I hope that's ok.

     

    Sent from my SM-G965U using Tapatalk

  2. off.

     

    fhog- The f10 menu will let you load troops of different types where there is Blue smoke but I have no idea how to find out where to take the troops and drop them off. I look on the kneeboard and the F10 map but have not figured out how to find where the conflict is. If you figure it out let me know how. Thanks

     

    That's the problem. I'm not sure where to drop the troops off either.

  3. Are you talking about a specific scoring system? I'm remaking this mission with Moose that has a scoring function. I'll look into it!

     

    As for the helicopters, I made it a kind of insurgent hunt type of mission and helicopters don't really fit. Sorry.

     

    just the pilot scoring that keeps track of kills and ranking up your pilot in the logbook.

     

    I totally understand regarding the helicopters,makes sense. Thanks again for your hard work on this mission.

  4. First off, Thanks for a great mission EasyEB! I have 1 question and 1 request if possible.

    The question I have is there a way I can add the pilot scoring system to your mission? And the request would be every now and then spawn an enemy helicopter protecting the convoy so we can have a use for the sidewinders?

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