

fhog
-
Posts
19 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by fhog
-
-
Must take a long time to file the report..... Drops the emersion when you call Winchester when your AC still shows full rocket pods.
-
1
-
-
I definitely use all the assets. Especially the ground units. Gives the mission immersion. I usually have the ground units take out any air threats then mop up the rest. I also made an edited version for myself with an A-10 wingman which is fun. I hope that's ok.I'm really glad to hear you are enjoying it. I make this mission for myself to play and sometimes I forget that other people are also enjoying it. How do you play? Do you use all assets (air and ground) all the time or do you do most of the warhead work yourself?---
I have an update out just now. There's a lot of boring under the hood bug fixes that I won't go into, but should make it a lot more stable. But some of the gameplay changes are:
-The Georgian SU-25s will report their range to target repeatedly while rolling in, this will make it a lot easier to coordinate with them when you want to strike a target simultaneously. If you find this feature annoying, you can disable it in their ROE submenu.
-The Georgian SU-25s can now be ordered to anchor at your current position. This way you get a little more control over where they roll in from.
-If neither Alpha, Bravo, Charlie nor the Reaper has eyes on the enemy you can no longer order the SU-25s to attack specific targets. This is to better go inline with the availability of intel of the enemy units. They can still be ordered to "attack any target" though. I'm no monster.
-Laser code switching (for when Alpha or the Reaper designates targets) does not require you to turn off their laser and then turn it on again. Simply choose the code you want them to use, and they will start using it immediately.
-Not new features really, but changed workflow: Alpha, Bravo and Charlie will now automatically hold when they are within 2.5 nm of the target, and once again when they are danger close. This is so they won't just drive into their death if you forget to stop them while you wait for all the other things to fall into place. When they have stopped you can just order them to move and they will do so. This behavior can also be disabled in their ROE submenu.
-The Player Settings menu will no longer show up when switching slots/joining late.
Download here: https://www.digitalcombatsimulator.com/en/files/2504663/
Sent from my SM-G965U using Tapatalk
-
Still my favorite! Thanks for all your hard work EasyEB!
Sent from my SM-G965U using Tapatalk
-
I saw that on the release notes but am struggling to understand why that is a good decision, given that DS and nighttime currently do not with together. Wouldn't it be better to leave the option to turn DS off until the lighting model works for nighttime?
I agree. But because of this, I'm holding off on updating to 2.5.1.
-
Sweet, downloading now. Thanks man!I've updated to version 1.08Now there is an "Infantry Assault" mission where you can utilize helo gunships and/or drop off troops near the zone to fight enemy troops. Load 4 miniguns in the huey and watch an awesome light show :D
Sent from my SM-G935V using Tapatalk
-
"I look on the kneeboard and the F10 map but have not figured out how to find where the conflict is."
That is what I meant by conflict, I don't see how to find where the mission location is to drop off the troops.
I believe you need to spawn a mission first. then drop the troops off.
-
Oh ok, that makes sense. Thanks for your hard work. I've been enjoying it with the a10c.You just drop them at mission locations. You'll need combined arms to control them. Sometimes if you're close enough, they'll move on their own.Sent from my SM-G935V using Tapatalk
-
off.
fhog- The f10 menu will let you load troops of different types where there is Blue smoke but I have no idea how to find out where to take the troops and drop them off. I look on the kneeboard and the F10 map but have not figured out how to find where the conflict is. If you figure it out let me know how. ThanksThat's the problem. I'm not sure where to drop the troops off either.
-
What is the Role of the Huey? Just gunship. or is there transportation missions?
-
For sure. I am working on a new version as we speak.
Is the current version not working at all in 2.5?
Awesome! haven't got to try it out with 2.5 yet. Going to try it out this weekend. I will let you know what I find out. I just automatically assumed it wasn't compatible.
-
Easy,
Any chance you are going update this fantastic mission for 2.5?
-
thanks Easy!
-
Thanks EasyEB!
-
Damn EasyEB! It's awesome how dedicated you are in bug fixing.
Sent from my SM-G935V using Tapatalk
-
Hi EasyEB, I noticed that no matter what option I have set for the F10 map I cannot see the enemy. I usually play with the fog of war option but it doesn't seem to work. Is this intentional for realism?
-
Thanks EasyEB! Another great mission. I don't think I would have as much fun in DCS without your missions.
-
Are you talking about a specific scoring system? I'm remaking this mission with Moose that has a scoring function. I'll look into it!
As for the helicopters, I made it a kind of insurgent hunt type of mission and helicopters don't really fit. Sorry.
just the pilot scoring that keeps track of kills and ranking up your pilot in the logbook.
I totally understand regarding the helicopters,makes sense. Thanks again for your hard work on this mission.
-
First off, Thanks for a great mission EasyEB! I have 1 question and 1 request if possible.
The question I have is there a way I can add the pilot scoring system to your mission? And the request would be every now and then spawn an enemy helicopter protecting the convoy so we can have a use for the sidewinders?
Rockets not disappearing from pods
in Bugs and Problems
Posted
Didn't mean to ruffle feathers, just stating a fact that this bug was reported August of last year and yet has been implemented in an update. To the point, just this last update with the DTC update in which I absolutely support along with the entire ED and 3rd party developers, the A10 got no love whatsoever. With many other modules getting fixes. I apologize if constructive criticism is frowned upon. Granted I was a little of a smart "another word for a donkey". That I really do regret. It's just with us spending as much money as we do on maps and modules I would just appreciate patches regarding reported bugs to fixed in a more timely manner is all.