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ChuckIV

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  • Flight Simulators
    DCS only
  • Location
    Elk Grove, CA.
  • Interests
    DCS, RC planes, muscle cars, RVing, boating, wave running
  • Occupation
    Educator

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  1. Screen_250810_122313.bmpScreen_250810_122313.bmpScreen_250810_122313.bmpDCS developers: Currently, there are numerous WW2 aircraft that fly in endless circles when dead. Bombers for sure, but I've seen Antons and other WW2 aircraft behave in the same manner. Is anyone on this bug? I'm hoping the next update fixes this problem. Thanks for reading my post. ChuckIV
  2. Hey flycats2, we have our WWII_ACE_MARIANAS_Server running most of the time. It has the Corsair and CorsairIV. Also has the P47 and Antons "dressed up" as Zeros. It's not a training server, but our squadron does fly this server together often.
  3. Warbird pilots, are you looking for a squadron to fly with? We’ve been a squadron for quite some time, but now we have 4 servers running that we use regularly to refine our skills. All of our servers start with the same name… WWII_ACE_ … You can run a search and make a favorite of all four. We are very laid back and shoot each other text messages when we go online - if this sounds good to you, please join our discord (link below) and one of us will make contact so we can meet up in the air! We also use SRS for communications. Can help you set that up. Looking forward to flying with you! |41| ChuckIV - EBC https://discord.gg/WM7KdV5Skb
  4. You are a coding GOD cfrag!!!! I hope you take some well-deserved time off and return to us mere disciples - WE NEED YOU!!! ChuckIV
  5. cfrag, Two quick items... 1. Should we add BIGNEWY's recent suggestion in regards to our Autoexec.cfg files FOR ALL our servers? 2. The playerScore was working perfectly until today's update (in the MarianaWWII map). Now, we get this error... We are using 5.3.2 and 3.1.0 for playerScore and playerScoreUI respectively Mission script error: [string "cfxPlayerScore = {}..."]:1138: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getPlayerName' [string "cfxPlayerScore = {}..."]:1138: in function 'isScoreEvent' [string "cfxPlayerScore = {}..."]:1220: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> any thoughts?
  6. Recluse, you Sir are a GENIUS! YES! I did add BIGNEWY's code to our MarianaWII Autoexec.cfg file, and IT WORKS NOW. No error code. Well done Sir! Odd thing is that it works without this code in Normandy and Nevada. Do you suggest that I add it to both of those as well? ChuckIV
  7. After this morning's server update, here is the error that pops up. We have 3 servers; this one is our MarianasWWII server. I'll see if this occurs on all 3 of our servers right now. I'll also see if I have the most up to date dcsCommon DML module installed. (see error below) Mission script error: [string "dcsCommon = {}..."]:3189: attempt to call field 'dostring_in' (a nil value) stack traceback: [C]: in function 'dostring_in' [string "dcsCommon = {}..."]:3189: in function 'getMissionName' [string "dcsCommon = {}..."]:3928: in function 'sanity' [string "dcsCommon = {}..."]:3963: in function '?' [string "dcsCommon = {}..."]:3982: in main chunk EDIT: This only occurs in the MarianaWWII map - I do have the most up to date dcsCommon DML module installed in this mission. EDIT: EDIT: Recluse, you Sir are a GENIUS! YES! I did add BIGNEWY's code to our MarianaWII Autoexec.cfg file, and IT WORKS NOW. No error code. Well done Sir!
  8. My original thinking goes back to Vietnam. Soldiers would call in Willie Pete for a couple of reasons. First, so they could "see where they were" relative to the map they used. Second, they would use WP to see how close they could get to the enemy before they called in a final adjustment for fire for effect order. In our servers we don't use the F10 map to "see" the enemy locations, we have to use landmarks, kneepad, or take our best guess using the F10 map. It would be nice to attempt an artillery barrage on an advancing enemy group using just the F10 map while flying in the immediate area. Very challenging indeed! C4
  9. I need to update my signature/info - yes Quest 3 with 4090 and 64Gb RAM
  10. broda, Couple of ideas... Turn Anisotropic to none (you are at x16 currently). Turn sharpening to zero. Both of these cause shimmering. I have run MSAA x2 for years and that's ALL - nothing else. I am, however, going to give AhSoul's idea a try. Switching to Quad Views sounds promising.
  11. cfrag, currently in DML is there a way using the F10 map in game to mark a point for artillery? Meaning, while in our server, can a player pull up the F10 map mark a point and have artillery fire at that point? I know using DML’s arty zone you can design pre-plotted points on the F10 map, but doing this live in game is what I’m asking about. ChuckIV
  12. Hello Everyone, Maybe someone can help me out. The Essex Class carrier has it's elevator open up randomly creating a huge HOLE that you fall into upon takeoff. Does anyone know if this is a bug? ...or can the elevator be closed and opened at will somehow?? Please, anyone in the know, advise. Thank you! ChuckIV
  13. Thank you cfrag for helping with this. I'll overwrite the 5.3.1 with this 5.3.2 and get back to you if there's another error. Thanks again so much! ChucKIV
  14. Hey cfrag, Tonight, we got this error when rocketing a Third Reich ship. The only scoring I have set right now for ships is playerScoreConfig (ships set to 1000 pts.) Here's the error code... Mission script error: [string "cfxPlayerScore = {}..."]:1073: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getPlayerName' [string "cfxPlayerScore = {}..."]:1073: in function 'isScoreEvent' [string "cfxPlayerScore = {}..."]:1218: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> Let me know what I can do next and thank you so much! ChuckIV
  15. I'll overwrite the playerScore.lua and let you know if that happens again - thank you cfrag! ChuckIV
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