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ChuckIV

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Personal Information

  • Flight Simulators
    DCS only
  • Location
    Elk Grove, CA.
  • Interests
    DCS, RC planes, muscle cars, RVing, boating, wave running
  • Occupation
    Educator

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  1. I need to update my signature/info - yes Quest 3 with 4090 and 64Gb RAM
  2. broda, Couple of ideas... Turn Anisotropic to none (you are at x16 currently). Turn sharpening to zero. Both of these cause shimmering. I have run MSAA x2 for years and that's ALL - nothing else. I am, however, going to give AhSoul's idea a try. Switching to Quad Views sounds promising.
  3. cfrag, currently in DML is there a way using the F10 map in game to mark a point for artillery? Meaning, while in our server, can a player pull up the F10 map mark a point and have artillery fire at that point? I know using DML’s arty zone you can design pre-plotted points on the F10 map, but doing this live in game is what I’m asking about. ChuckIV
  4. Hello Everyone, Maybe someone can help me out. The Essex Class carrier has it's elevator open up randomly creating a huge HOLE that you fall into upon takeoff. Does anyone know if this is a bug? ...or can the elevator be closed and opened at will somehow?? Please, anyone in the know, advise. Thank you! ChuckIV
  5. Thank you cfrag for helping with this. I'll overwrite the 5.3.1 with this 5.3.2 and get back to you if there's another error. Thanks again so much! ChucKIV
  6. Hey cfrag, Tonight, we got this error when rocketing a Third Reich ship. The only scoring I have set right now for ships is playerScoreConfig (ships set to 1000 pts.) Here's the error code... Mission script error: [string "cfxPlayerScore = {}..."]:1073: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getPlayerName' [string "cfxPlayerScore = {}..."]:1073: in function 'isScoreEvent' [string "cfxPlayerScore = {}..."]:1218: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> Let me know what I can do next and thank you so much! ChuckIV
  7. I'll overwrite the playerScore.lua and let you know if that happens again - thank you cfrag! ChuckIV
  8. Hey cfrag, Got this error in our server today. I'm using the most up to date playerScore and playerScoreUI (3.10 and 5.30) Any ideas what might cause this?? Mission script error: [string "cfxPlayerScore = {}..."]:1134: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getPlayerName' [string "cfxPlayerScore = {}..."]:1134: in function 'isScoreEvent' [string "cfxPlayerScore = {}..."]:1216: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> ChuckIV
  9. Is there any way I can put ALLIED search lights in my missions? I know the Third Riech has them of course. ChuckIV
  10. cfrag, I did have an older version of playerScore - Now I have the 5.30 version installed. Thanks for the help. ChuckIV
  11. Hey cfrag, Got this error in our server tonight. Any ideas of what might be causing this error?? Mission script error: [string "cfxPlayerScore = {}..."]:1031: Unit doesn't exist stack traceback: [C]: ? [C]: in function 'getPlayerName' [string "cfxPlayerScore = {}..."]:1031: in function 'isScoreEvent' [string "cfxPlayerScore = {}..."]:1175: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> Any help would be appreciated thanks! ChuckIV
  12. cfrag, I'm playing around with the moving flare zone module. Is it possible to enter code in the table's Value instead of a number for altitude in the flare module? Something like <alt: ChuckIV 41st> ?? Can a lua code work here to return an altitude?? ChuckIV
  13. bump Here's the idea I'm working on now... A simulated "flare gun" shot from client aircraft... I've attached moving zones to client aircraft. Inside these zones I've placed flareZones controlled by radioMenu. Clients can now pull up an individual menu to fire their "gun". The problem, as you've probably guessed, is that if fires the flare UNDER the client aircraft at ground level. I need the flare to originate from the aircraft center of mass (not from the ground). Any thoughts how I can make this happen? In ME, you can do this easily "SEND FLARE FROM UNIT" but I was hoping to use DML. ChuckIV
  14. cfrag, Hope my post finds you and yours all happy and healthy. I was able to get SPAWNED fuel tanks to keep their unique names by placing all the tanks on the map as individual cloner templates. This allows playerScore to have unique point values for these tanks all across the map. However, I've lost the ability to make them delicate and attach smoke/fire to them. Here's the idea I'm working on now... A simulated "flare gun" shot from client aircraft... I've attached moving zones to client aircraft. Inside these zones I've placed flareZones controlled by radioMenu. Clients can now pull up an individual menu to fire their "gun". The problem, as you've probably guessed, is that if fires the flare UNDER the client aircraft at ground level. I need the flare to originate from the aircraft center of mass (not from the ground). Any thoughts how I can make this happen? In ME, you can do this easily "SEND FLARE FROM UNIT" but I was hoping to use DML. ChuckIV
  15. cfrag, Thank you for getting back to me on the "front line" idea and resetting the playerScore to zero. Right now, I'm working on a way to get points for shooting enemy fuel tanks (DCS name is "Tank 1") I can place these "Tank 1" static objects on the map with the ME and get points for shooting them in playerScore. I can also make them "delicate". I can also have them catch on fire using fireFX. Placing STATICS using the ME works great!!! However, I'm trying to SPAWN them in using a cloner template first. When I do this, spawning them in adds numbers to their names, and so I can't seem to add them to the playerScoreTable. Can you help me figure out a way to get points for shooting/bombing SPAWNED "Tank 1" static objects? ChuckIV
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