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erezt

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Posts posted by erezt

  1. Hey everyone! Few will disagree that 'Road to Evreux' is pretty huge and difficult to navigate. Now it's easy to find the ground targets only (mostly due to GPS currently working in F10 view). But explainig to your ally where you are when you need help, as well as trying to understand the same information - is really a problem.

     

    I was thinking how one can make navigation in =BS= easier and came up with the following.

    I used airfields, ground targets locations and several big forests as landmarks, put them on the map, put some connections between the close landmarks, calculated distances and angles and finally got something like this:

     

    (the overall view)

     

    zTXZ7ar1e2o.jpg

     

    Cutting this into pieces, adding some info: and we get some nice slides for the kneeboard.

    Like these ones:

     

    HtZW7Ewb1wk.jpg fssKoyYLz4M.jpg

     

    Link to Google Drive to download everything:

    https://goo.gl/CDY5Ln

     

    All this can be used for finding the enemy who's attacking our forces at YV13 (where da hell is that??!1), calling for help, coming for help, gathering together with allies in an arbitrary place on the map (not just at the airfields).

    One can already use this online: just put the files "kneeboard_*.png" to "C:\Users\...\SavedGames\DCS\Kneeboard" folder (create if necessary).

     

    I've already tried this and found it lovely :) On my screen the slides are displayed pretty well.

     

    aJOzzior8NE.jpg

     

    Any thoughts? Maybe we'll be able to turn off the GPS?.. :smilewink:

    P.S. The images are generated via some scripts, so performing variations to all this might be easy.

    Looks good skliff13! Will definitely give it a try

  2. What I've noticed is that these freeze problems are ultimately concern with how much you stress your GPU, I started working in that direction as I noticed that in Medium graphic settings I experience no freeze.

     

    Even after upgrading my 970 GTX to 1080Ti (3 monitor setup) I still had lot's of freeze in 2.5 (and Normandy 2.2 beforehand) with High graphic settings.

     

    But luckily I got to somehow minimize these freeze significantly this way:

    * FPS limit: Limit to 45 FPS (Config/graphics.lua maxfps setting), though I might get up to 180fps without this setting in different scenarios, limiting it probably makes the GPU handle pick loads better

    * Max FOV: Decreased max CameraViewAngleLimits for the relevant module to 140 (Config/View/Server.lua), greater FOV means the GPU has to render more of the surrounding virtual world

    * NVidia Control Panel: as attached, note the bold ones

    * DCS graphic settings: as attached, specifically higher values of Preload Radius and Clutter are very encouraging freeze, and I used NVisia's FXAA instead of in-game MSAA

     

    and another one that doesn't hurt: after changing graphic settings - delete fxo and metashaders folders (under Saved Games)

     

    564294027_Capture2.thumb.PNG.3b4848a43090a2cd5be861d6c01a5ff6.PNG

     

    1725388235_Capture3.PNG.192ab5176601f401163020373eb1a287.PNG

     

    493325411_Capture4.PNG.ffbebf9d9e75341a4ec06cb0677f4054.PNG

  3. I got freeze/crash with Normandy too using 3 monitors and GTX-970, after a long trail-and-error the following graphics setting seems to solve the problem and yet look kind of OK visually (see attachment), what I've noticed is that larger values of the "Clutter/Grass" setting was the most related to Normandy being freeze.

     

    Capture.thumb.PNG.af1ed0fd16a12fd311741a9340a7ed99.PNG

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