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Sedlo

DLC Campaign Creators
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  1. Sedlo's post in F-15E Exploding When Dropping Mk82 AIRs in Ripple Mode was marked as the answer   
    The issue might be you haven't given them any spacing... So all 12 bombs are coming off at exactly the same time.  Seems some are colliding with eachother.

    Set an interval in the circled area, you'll be good to go.
    null

  2. Sedlo's post in “Be Afraid of the Dark” eBook is Part One only? was marked as the answer   
    Part 1 is the full book and I'm showing 193 pages total.  It is also 83mb in my folder, so I'm not sure what's going on with yours.  
    Part II will detail the Strike Eagle 2002 onwards.
  3. Sedlo's post in Adding a 'Perform Command' was marked as the answer   
    Hey CBCStu:

    You need to double click the Activate ICLS(11, Unit '') and then select the Unit the ICLS is attached to.  In you example it's Naval-3-1.

    null

  4. Sedlo's post in Set frequency at what power? was marked as the answer   
    You likely won't because it's affected by line of sight.  I've put max power in the north and you can't hear it in the south.  

    I wish there was an altitude window in the radio transmission GUI, so you could put it up 100,000ft and you could hear it throughout. 

    (if you use scripting, you can put the source as up in the air, which works.  Alternatively, without scripting, you can make an aircraft do the transmission up in the sky, extends the range)
  5. Sedlo's post in Getting no response from carrier ATC was marked as the answer   
    @Raddy, switch one of your radios to 127.5 and contact the carrier on that frequency.  That will sort it out for ya.
    It's not documented in the brief, but that's what they're on.  I'll send a bug report up the chain to get that fixed, hopefully.
  6. Sedlo's post in Flares from AI F/A-18Cs was marked as the answer   
    @BIGNEWY and @theoklahomaaviator  , currently there is no way in the ME or scripting to have AI launch a countermeasure flare. Those flares in BD’s missions are in the mission editor as “signal flares” and behave as a signal flare should.  (Although, fighters don’t really have the capability to simulate signal flares IRL. I think they’re really intended for ground units to fire, that’s what they go upwards). 
     
    It’s working as intended by Baltic as a work around in order to simulate the AI testing their countermeasures. 
  7. Sedlo's post in unable to select owned aircraft in Mission Editor after today's update was marked as the answer   
    @toro 6 check to see that you don't have the little watch icon selected at the bottom of the mission editor.  Unselecting that will unlock your aircraft.
     

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