nibbio
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Posts posted by nibbio
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After the update still crashes in the first mission with the choppers, if using radar
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Well, if the VR perf improvement is actually in, it's funny how they are not saying anything...
It's like they are trying an experiment, and we are the guinea pigs :)
... or maybe they just don't know, which would be even more hilarious :D
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We’re the KSCs easy to bend to achieve that?
It's just iron wire inside a rubber sheath, you can bend it easily even with your fingers. Small pliers however can be useful.
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for sound I used the KSC75 earbuds with a little modification, like this guy is showing here. Works pretty well and costs around 20 euro.
https://imgur.com/gallery/V7zKoN9
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Mine turned up yesterday and something that may be of interest to some of you but not all.
The entire faceplate can come off with a bit of a yank, especially along the top but it does just pull out. What this means if that there is no contact with my face and plenty of air flow.
hey this is actually a great suggestion. Tried using it without faceplate and it's really more comfortable, thx
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One thing I did notice was that the field of view and clarity both increased considerably after I moved the headset "lower" ie hard down against my nose.
Interesting observation; it's the same for me.
Overall very happy after the upgrade from CV1
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Exorcist 180 degrees snap view... you can try this
It works in another sim with SteamVR, however it didn't work for me in DCS, even when launching it in SteamVR mode.
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Hi guys, need help.
After the first days of joyful rift s use, now i have heavy fogging problems, both on my glasses lenses and rift lenses. How can i solve that? I dislike use anti-fog liquid on rift lenses....
a fan blowing on your face is an essential add-on for VR
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I know this is borderline on the rules, and I apologize. But another WW2 sim has an excellent dynamic career mode. DCS is far superior in many other was but I hope some inspiration is taken from that sim.
I hope not.
That kind of "career" is simply a succession of automatically generated, unconnected, and equally boring missions, where your actions have no consequences in the game "world". Really nothing dynamic about it.
I hope for a true dynamic campaign, Falcon 4 style.
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after some testing I discover that the crashes are associated with a specific chopper. There are 2 groups of MI-8. The group that is near your fly path is perfect killable. The group that is a little far away has one specific chopper that if you kill that chopper the game is going to crash... don't know if it helps
Nope, got crashes after killing choppers of both groups. Latest crash was right when switching to guns. Really hope this can be solved.
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I truly wish DCS would allow a similar feature, it very much gives VR pilots an even playing field with TrackIR pilots in PvP, plus for single player, lets you look around behind yourself in flight much, much more comfortably. IMO without a swivel chair (and even then, it's cumbersome as all hell), you cannot look behind your aircraft in VR, again, due to not being able to use your eyes peripheral vision in VR as you can in reality.
I also wish DCS allowed a 6 o'clock snap view. I use a swivel chair, but my warthog is center mounted, so it's not a great help...
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The online prop sim you refer to is probably Aces High; I find their VR implementation very good.
Unfortunately in DCS you can save a custom snapview, but in VR only the position of the head will be saved, not its rotation. Therefore no custom snapview will allow you to check six.
Using Steam VR Advanced Settings I have been able to find a way to have a "Linda Blair" snapview in another VR flight sim (see this thread for full explanation). Since it depends on a SteamVR setting it should work also in DCS, but for some reason I was not able to make it work.
Give it a try, you may be luckier...
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My thoughts exactly. I actually think HP know exactly what they're doing here, having identified a demand for the highest resolution possible from people who have less interest in using hand controllers i.e. the sim community.
Lol, the "sim community" is not even a small blip on HP radar... The Reverb is squaredly addressed to the business user, SteamVR compatibility is just an added bonus deriving from WMR compatibility... I wonder if the HP people involved in this project have ever even heard of such a thing as "the sim community" :lol:
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press the gun trigger to advance the tutorials
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should be possible in SteamVR, thanks to the latest OpenVR advanced settings https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings
which includes a snap view with customizable angle:
QuoteSnap Turn: Allows snap (instant) turning by the specified angle. Can type in values or use the preset buttons for angles that neatly divide 360 degrees. Must bind actions via SteamVR Input interface.that you can bind to any button of any VR controller:
I can make it work in IL2, but not in DCS, even when running DCS in SteamVR mode.
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(in)decent solution: pause the game, lift headset, grab pen and paper and note coords from screen. Resume game, repeatedly lift and replace the headset to read your notes and input coords. Autopilot helps.
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Is the F-14 working as multi-role over the Caucasus now? Eagerly awaiting multirole over the PG as well (I assume it is still CAP only?)
Dunno, but after a bazillion CAP missions I was assigned a bridge strike, at night. Then only more CAP missions until I changed campaign... :smilewink:
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I recommend the Desert Warthog 06 campaign.
It's very doable, the Hornets slaughter the Mig29s and once at the target you can wreak havoc and destruction with your Warthog.
It requires judicious choice of ingress routes and some NOE flying, as well as the right choice of weapons. Fantastic stuff.
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PBO_CEF what should I edit in Tomcat over Caucasus to have a hotstart on the carrier?
Tried changing the line ['hotstart'] = false in camp_status.lua but it was still a cold start. Maybe I should run SkipMission.bat after the edit?
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Yeah, trying first is not an option.
Just need to wait until the dust settles and a consensus emerges about pros and cons of each product for each specific application.
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What does 50% increase in performance mean? Is that FPS? Is that the terrain engine performance is increased 50% and how does that relate to actual frame rates?
what other metrics of performance are there, other than frame rate?
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maybe "next-next-gen"? next^2 gen?
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no they didn’t, but that is what most of us are thinking.
they did
We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance!https://forums.eagle.ru/showpost.php?p=3869786&postcount=2333
Interestingly... we've had the VR Optimization since May
in Virtual Reality
Posted
very disappointing... I suspected something like this https://forums.eagle.ru/showpost.php?p=3938298&postcount=20
but didn't really want to believe it... feel kind of sorry for them now, hope they get their stuff together and make some actual progress. Meanwhile I'll fly something else :(