A bit more tame response (the brain melted but was put back together):
A) There are some ghosting issues; saying that very minor and depend on the title - no issues with DCS; Lomac is ok as well although here some things could be improved (clouds, land rendering etc); I hope there will be improvement here with Flaming Cliffs 2.0 as I understand FC2.0 will be based on the same engine as DCS?
The ghosting stuff does depend on the title and affects more old games that do some funky stuff with shaders.
Newer titles run flawlessly generally.
B) Performance - I understand there are many other 3d technologies out there; i.e. I tried TriDef stuff with the Acer Aspire 3d capable notebook; works great for movies but when running anything 3d in 3d mode the performance hit WAS HUGE!!!!! borderlands which with 3d disabled did run quite nice and fast with 3d enabled was doing 5-10fps!
One thing you need to remember; Nvidia is in a unique position to implement this kind of tech down in the driver level and do many optimizations there.
Any other vendor is stuck with doing some kind of driver wrapper which will cause a huge performance hit (nVidia on other hand can optimize!)
So with the 3d glasses roughly the hit on avg. was 50% and with the proper setup - not noticable.
So utill ATI comes up with a similar solution - and there will be some drive to standardize nVidia glasses are, in my opinion, only usable solution.
If you think about it, it was kind of same story with CUDA, everyone had their own standard and proprietary API for some time but eventually Kronos group came up with the OpenCL standard.