Hi power5,   
As a guy who spent years running one of the most successful servers in IL-2, I feel you are quite wrong on a few counts:   
There are several excellent mission goal oriented servers out there.   They are classified as "dogfight" servers, but that is just what IL-2  calls all non-coop servers.  I ran Skies Of Valor for years, and it was  always a point of pride for me to design fun MP missions designed around  historical mission goals. Aerial combat is not real if it doesn't  revolve around moving mud and/or protecting said mud-movers. Of course  there is plenty of airquake in IL-2, but that is due to the fact that  IL-2 is an extremely rare kind of sim which caters to the desires of  both air-quakers and historical simmers.  You just need to choose where  to play, and if there is no place to play which fits your needs, then  start a server and make it into your kind of place.  That's what I did ;)   
Saying IL-2 is about kills rather than method just cuz it has no  pre-flight procedures is as silly as saying there is no method to flying  the Hokum since it has an auto-pilot.  Il-2, and WWI/II aviation in  general, requires a lot of skill and practice, as I am sure you know.   It is just a different skill-set.  Finding your enemy in a big blue sky  with no sensors but for the Mk.I Eyeball is not exactly easy.  And then  once you have found him downing him is no small task either; especially  if he has friends.  To succeed in SOV and servers like it you must know  your aircraft intimately, and you must know your enemy.  You must be  practiced and patient, and above all you must not fly alone.  It is  kinda the opposite of air-quake, imo.  At least that's what I tried to  imbue SOV with.     
Also,  I can fly a P-40 through a hangar building at 500 km/h in truck  and trailer formation with my wingman.  Upside down.  There is a method  to that :P     
I love the detail of the real start procedures;  I really enjoy learning  all the intricacies of the machine.  But I fully agree with Oleg when  he says that spending resources making accurate startup procedures for a  sim with over 100 planes is wasteful and stupid.  People don't want to  wait for a fight.  There is offline and coop for that. Study sims are  where we go for the insane deatils, but by their very nature we ought  not be surprised when not a whole lot of people want to play a study  sim. They are an immense time investment, and (contrary to how we all  feel) not everyone derives pleasure from learning intricate procedures.   One kind of sim is not more valu able than the other, they simply fill  two different needs.  I for one enjoy both kinds of sim immensely, if  they are well done.  So if what you mean is the only good sims are study  sims, then I guess we just see things differently.   
If you still think there is no method in IL-2 then I shall smack you  across the face with my glove, and challenge you to a duel, good sir!   
:)   
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So for what it is worth, my two cents on the DCS issue at hand is as follows:   
I think the whole idea of fusing Lomac with DCS is contrary to the very  essence of DCS.  I thought DCS was supposed to be a series of study sims  which plugged into one another.  Lomac is fun, but it is not a  study sim.  It, like IL-2, is a sim built around human v human online or  LAN play.  I think attempting to make a study simulator which plugs  into an existing online-geared combat simulator is like trying to play  water polo with a horse, just cuz it has the word "polo" in the title.   
Study sims are on their side of the ballroom staring suspiciously at the  "dogfight" sims on the other side of the hall.  Both are fun, but they  just do not wanna dance together yet.  Maybe someday the tech will be  good enough and the market will have grown enough for us to have a study  sim which can play like a PvP online game too.  Until then we have to  get used to them being two separate things.   
Of course I don't mean study sims should not be played online, just that  study simmers should be playing with other study simmers.  So my vote  is forget about FC2 compatibility and focus on more DCS modules which  work well together.  Ideally we will at some pouint have a rotary wing, a  fixed wing CAS, and an air superiority fighter for each side.  Then we  can all hang out without these "airquakers" who seem to make some folks  so frustrated.   
Sorry for the huge.  I talk like a GAU.    
~S~