I have been flying the Huey lately transporting troops and I can understand the jet fighters frustration with the Manpads. I am guilty as charged but I do believe it is fairly realistic. The name of the game, at least for me, is to avoid detection and infiltrate enemy positions with troops. If I do get spotted ... most, if not all, of the time I am dead before I can even react (Reaper6 :music_whistling::thumbup:). If a Heli transport pilot manages to drop troops, when attacked, please give the guy credit for being able to land (and not crash) under pressure (it is not as easy at it sounds). No warning device of any kind and all visual flying. Please keep this in mind. We don't get the stat for the kill but in a way it should be credited somewhat. If you attack a transport Heli and miss on that first pass then you should change your attack strategy for your second pass. You have time to tactically re position. Once deployed to the field I cannot pickup my Manpad team again. Is Red able to do this? I can confirm on Blue side that if you drop your troops too close to the Farp they will run back toward the Farp and position themselves around the center of the Farp and just bunch up for an easy target. If you deploy them even closer then, yes, they are returned to base but that means that you are within the Farp's pickup zone and should not drop them there. If you drop them at a Farp and they are returned to base, just load them up again without lifting off the ground and re position yourself further out. If you see them running back to the Farp, get another team and drop them further out until they stay in place. Then you know the min distance you should be from a Farp for surgical placement. As far as ammo, I have seen the Blue Manpads fire at least 2 per team so if the Red Manpads do not fire more than one than it is either a bug or night time. I would love to transport rearmament to an infantry team in the field, but I do not believe it is possible at the moment so once their ammo has been depleted they are sitting ducks. JTAC crates are limited (pretty sure 10 is the JTAC limit per side) so after you've exhausted your JTAC's (which I think if you crash with one JTAC on board it may count against your total) there is not much left to do in Op Longbow for a Huey pilot but to attempt to infiltrate Manpad teams into enemy territory. I hope that not far in the future they will add repair crate kits for Farps, or something like that, in order to keep transport pilots busy but for the moment, once Blue takes Gali and there are no more JTAC's, it is pretty much 'be a PITA with Manpad teams and infiltrate Sukhumi'. EWR crates need 2 crates to build it but, from what I am told, it does not aid in the detection of the enemy and, on top of that, once you manage to drop two crates next to each other and unpack them, the EWR is invisible so you can't even admire your work. CTLD has a lot of stuff for a transport pilot to drop and build but at the moment it is not scripted in Longbow. Most likely the limitations are for server stability, which makes sense, and thus why Heli's are a big PITA with their Manpads. :)