I'm thinking I am not alone in that operating off the carrier is a large part of this modules draw, a specific example would be a high pucker factor night trap in a storm. This is little question in my mind that this will be modeled better in this game than any previous game. Like it or not seeing the ball (or not) is an integral part of the experience of carrier operations.
I'm not saying too dim is game breaking, I'm not even saying it's big or of a very high priority. I do hope this has a somewhat elevated priority compared to say, a switch with an inaccurate sound when actuated.