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Magikarpdrowned

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Posts posted by Magikarpdrowned

  1. Renaming the file is a required step.

     

    1. make backup copy of original LibRevive64_1.dll (for example rename it to LibRevive64_1.dll_backup)

     

    2. rename "c:\Program Files\Revive\Revive\x64\LibRemixed64_1.dll" to LibRevive64_1.dll

     

    Then try to inject.

     

     

    It works! For some reason though, my eyes still feel incredibly strained when I use it like this. Anyone else feel the same?

  2. You can start DCS.EXE with "Inject" function of Revive.

     

    1. start Mixed Reality Portal;

    2. start SteamVR;

    3. right mouse click on Revive Dashboard in the trey and select "Inject..."

     

    It will fix misalignment, however there will be movement lag...

     

    Or you can rename "c:\Program Files\Revive\Revive\x64\LibRemixed64_1.dll" to LibRevive64_1.dll

     

    and repeat steps above. That will open DCS through Remixed. There will be no misalignment and lag. However, resolution will be lower than in SteamVR, and there will be no motion vector reprojection.

     

    Maybe there is proper way to use Remixed.

     

     

    I'm struggling with this a bit. I right click inject in the system tray, set it to dcs.exe in DCS World/bin, but it seems like nothing is happening, I still have the double vision effect. I can't rename LibRemixed 64 to LibRevive as a LibRevive file of the exact same name already exists within the folder.

     

    Help would be appreciated!

     

    Edit: SteamVR also opens whether or not I want it to, if I have it closed and try to launch without inject for experimental WMR support SteamVR launches anyways, if I have it on it would seem SteamVR takes over from Revive

  3. Hi Fellas,

     

    I got a weird issue with my Odyssey and DCS. When I start DCS the IPD is kinda off. It's noticeable when a external box (like a Steam or Skype notification) and when I take the HMD after flying, I feel cross eyed for several minutes till my eyes recover. The really strange part is, this only happens in DCS. No issues in Elite:Dangerous (expect the loading screen), Steam VR, Arizona Sunshine etc. And no matter how I set the IPD on the headset or in DCS, the cross eye effect doesn't go away.

    Has anybody else experienced this issue?

     

     

    +1 for this on a WMR headset, though I'm using a Lenovo Explorer instead of an Odyssey. I've been digging for a solution for a while now, opened a support ticket, basically got told "can't recreate it, tough luck bud." I was hoping having seen numerous reports of this floating around that something could be done but alas it would seem I'm not going to be DCSing in VR anytime soon. There's another thread on here from May describing the issue that I think is causing the cross-eyed vision, it appears to be the result of the two projections (left eye and right eye) not being at the same height. I tested this by seeing that everything was in fact appearing in double vision, one (mostly) on top of the other.

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