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ACWS 4v4 BVR Tournament Sign-ups Open Now!
Tempest7 replied to Triggerjo23's topic in Tournaments & Events
delete- 26 replies
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- competition
- beyond visual range
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(and 2 more)
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Squad Name: Bushido Fighter Group Squad Lead: Shinobi Time Zone: UTC -5 Airboss role - tbd
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I did not notice worse visuals or performance with both boxes checked. But I uninstalled mbuccia's solution after he recommended using Varjos Win Reg editor. I'm on the Aero. Fyi I'm running the second option and I'm not noticing worse visuals. Or performance. There definitely seems to be some variance here.
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Varjo works fine for me with quad views both on and off, and eye tracking on and off. Mbuccia's own docs recommended that you DO NOT use his software for the varjo headset and rather use the Windows Registry Editor to manually enable the quadviews for applications regardless of support. Now that DCS supports it in the options, I don't think there's a need for even that. So I've disabled the regedits and just used the in game DCS options.
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This effects the Varjo headset as well even not using WMR just open VR.
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Squadron Name : BFG Aircraft Selection: TBD Timezone: -4/5 GMT Pilot Roster: TBD
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fixed Mission 5 didnt intercept in time
Tempest7 replied to CH4Pz's topic in F/A-18C Raven One: Dominant Fury campaign
I'm having a bug with this mission as well. I found the proper il76, get the radio calls on guard with the terrorist telling me to go away after I proper id the aircraft tail number. Once knight threatens to shoot him down he stops talking and we follow him til failure ... What gives -
Aqil Huseynov started following Tempest7
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See D4n's post here is the reason why he is banned from both the ECW and TBF discord. Servers I both help administer, and projects I've been involved with from the start. The sheer audacity and narcissism is the reason why D4n is shunned from almost every online DCS community. Imagine making the argument he has when someone has spent well over $1000.00 on initial set up, plus a few hundred hours of his own time (and even more when accounting for the staff), completely UNPAID and at cost. It's difficult to understand how someone can have such a twisted world view to make such an deranged post. All that being said, clearly we hit the nail on the head. D4n is SO upset that he's no longer allowed to play on our server that he has to throw temper tantrums anywhere he can in a vain cry for help. Maybe one day he'll sit down, do some introspection, and discard his hubris and narcissism . I won't be holding my breath, but until then we will all know that he pines for the ability to fly on TBF. Anyway guys, jump by the discord we'll have some new updates coming soon. Still working on the V2 of the campaign engine! Good hunting everyone! I had someone on Fiverr design it for me
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Unfortunately enabling F2F datalink requires that we put the jets into the same group which breaks our Early Warning System. We had it on for awhile and it caused issues that were unresolvable
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Tempest7 started following Tempest's Blue Flash 80s PVP/PVE Dynamic Campaign
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Enigma's Cold War Sister server will be here soon! This server is truly a sister server that will embodied the ideals and feel that ECW brought to the DCS MP community. The key differences are as follows: 1) Weather/Night Operations : -Given the data we acquired from ECW and the frequent asks for more inclement weather and night/dusk operations, we've decided to add more of that here. The reasoning is simple. The planes and radars are more advanced so the mk1 eyeball isn't as important as it is with the ECW plane set, which allows us to experiment with more difficult visibility conditions without alienating the target audience. You will see more varied weather and lighting conditions than you will see clear skies. If this becomes an issue, we will obviously make changes, but at the start, expect to dust off those IFR procedures. 2) Modern jets... but not too modern. MFDs are the mind killer is still somewhat of a thing; however, we've made more exceptions here to better differentiate us from the ECW planeset ... that said things we won't budge on... anything with a JHMCS so that means no hornet, no viper. Don't ask, it won't happen. Sorry. 3) Buddy Lazing, we have a planned feature to allow helicopters to drop fixed jtacs to laze strategic targets. PGMs (precision guided munitions) are allowed on this server, however, you need to work with another person in order to use them. We are experimenting with how best to do this, but the idea of soloing targets with your LGBs is not going to happen. Either ground based jtacs, or spotting aircraft/helos will be required for you to employ an PGMs. We want to allow for more modern weapon systems, but force people to work together, as they would IRL, in order to make them work. So that means no targeting pods and loads of GBUs... 4) IADS... bigger SAM threats are a thing. We are using MANTIS air defense network in order to provide and integrated air defense system. There are major SAM threats at the strategic industrial targets now. On top of that, neither team has their own ARGMs to deal with them. You'll have to work with the new SEAD flight mechanic in order to suppress these threats, and/or other get creative with your wild weaseling and toss bombing. No fire and forget HARMS here. When are we going live? - Target is the end of this month or early next month so 2-3 weeks from this post. This date may flex depending on what our close testing team finds. If you're interested in helping test, please join the discord below. Thanks! FAQ (in progress) can be found here: https://docs.google.com/presentation/d/1MJJC8zVGQ5zf-3UufOaffdAuZ6l7Uf6ZDO2lHrFZ4lM/edit?usp=sharing Discord Link https://discord.gg/GUeFDxKuHN Patreon Link https://www.patreon.com/tempestblueflash Please only support if you are financial able to do so. We currently do not have any recurring costs, but in order to add features like Overlord bot we'll need some community support. That said this is a project of passion, and we do not "need" financial support to bring this server to you. So please do NOT feel pressure to support unless you're just as crazy as we are. Thank you! Good Hunting.
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Enigma's Dynamic Cold War Campaign PVP/PVE Server
Tempest7 replied to Enigma89's topic in Multiplayer
We did it as an experiment. It may/likely will be coming back in some form in the future. Right now we have been testing a more modern rear aspect mode 60s vs P -
ACES LFE 22-3 (20 Vs 20 PvP Event Powered by Fox3.MS)
Tempest7 replied to Phoenix Task Force's topic in Tournaments & Events
BFG Bluefor Hornets and Vipers x7 -
Enigma's Dynamic Cold War Campaign PVP/PVE Server
Tempest7 replied to Enigma89's topic in Multiplayer
Hey Talisman, 1/2.) Yes you need to find the enemy units first and place them within that 3km area. There are ALOT of frontline units so even if you mobbed with a ton of hueys it shouldn't be wasted effort in almost any scenario to drop units near the frontline and have an effect. We have additional plans for Helicopter operations to add some more roles and missions for them in the future. Since you're not on this discord you'll have to wait to see what those will be in due time, but in short we're doing a big code refactor and we aren't adding new features until that is done. As far as making the distances longer, they were much wider when the feature was first released and helo insertions can be quite powerful, we'll take the suggestion about making it bigger, but we evaluate a lot of factors when we make adjustments like that. 3.) The yellow circles indicate significant SAM threats. 4.) There are generally enough slots in Taccom for people to share. In fact, I haven't noticed it full before so I don't think there's any real need to make one a "heli ops command slot" nor really a way to enforce it even if it were named as such Thanks for enjoying our server, we have more features to come! -
Enigma's Dynamic Cold War Campaign PVP/PVE Server
Tempest7 replied to Enigma89's topic in Multiplayer
No there are no plans to have a European based server. European pings are fine for DCS MP -
Enigma's Dynamic Cold War Campaign PVP/PVE Server
Tempest7 replied to Enigma89's topic in Multiplayer
From Enigma: "The Red Team has won Campaign #1. Congratulations to the Red Side. The campaign has been reset back to the neutral starting position, so welcome to Campaign #2. Please remember that the forward airfields are closed except for A-10s and Su-25s until the frontline moves one sector Road bases are open but require a 4 sector buffer except for A-10s. If you go through slots quickly you may run into a bug where you are blocked from slots, just reconnect. We plan to rebuild the slot blocker code in the near future. The Road Base number says what sector is required by that side to be open - we will make the naming convention more intuitive in the future. Tsbilisi and Sochi are the airfields that have everything but require longer flight times. If you wish to fly short distances, then you want to take a road base. You can always land and re-arm at road bases. Please be patient as people re-lift as the slot blocker gets a bit funky when everyone hits it at once. Thank you for making Campaign #1 very memorable, we look forward to more campaigns" From me: thank you so much for those who participated in Campaign 1, it was one helluva ride. We are honored at the response we got from the community and we are looking forward to continue to improve the campaign by adding new features and bettering performance overall. Thanks again so much for being a part of this new DCS Multiplayer Journey! Good Hunting out there!