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Posts posted by tezak
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The mighty phantom is missing in the quick generator as a player plane.
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+1 Any news on this topic? Now with cold war Germany I really wish a low PK SAM / Manpads to toy with on the frontline that wont sniperkill my MI8 or F4
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+1 It´s a lot of GB lost in space
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Adding to this, I just got the Quest 3 and have this issue everytime I alt+tab or remove the headset briefly to look at the desktop but in my case is the left eye
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using NVG, I cant see (or verrrry barely see the jtac or my buddy lasing with a marker laser, while without VR is clearly visible.
During landing at night, I know there is this blinking light behind the carrier that guides the aircraft for landing, not the IFOLS but other one. In VR it´s totally invisible.
Tested on a 4090 on HP Reverb G2 and Quest 3 on a 4080. With varied settings... -
Damn, ok thanks!
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Just tested in multiplayer placing a KC135 MPRS and it doesn´t contacts F16, only f18 and 14 but apparently it won´t contact boom aircraft. Is there some script or special option for it?
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On 8/10/2024 at 7:18 PM, Reflected said:
I just tested it and the mission loads fine for me. Maybe try running a repair and remove all unofficial mods.
Yeah repair, no mods and stays the same. Will reinstall everything and let you know if that changed
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Hi, I can´t find the OH58 Kiowa or CH47 on the Dynamic Vibration Motor page nor the key binding page. How can I add them?
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After the departure it doesn´t skips to next part, instead it ends the mission entirely.
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37 minutes ago, tezak said:
I get the following error on the LOG file, already confirmed it´s the same with 2 other users on different servers.
That log it´s everytime I click OK to spawn the aircraft
JUST FOUND THE ROOT OF THE PROBLEM!
Seems having special characters like { [ and such on the callsign creates problems with the dynamic spawn-
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I get the following error on the LOG file, already confirmed it´s the same with 2 other users on different servers.
Quote2024-07-11 20:01:49.253 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME
2024-07-11 20:01:50.141 ERROR LUA-MISSIONGENERATOR (Main): load error createClientAircraft:[string "return {..."]:46: '}' expected (to close '{' at line 34) near ']'.
2024-07-11 20:01:56.527 WARNING LOG (14920): 2 duplicate message(s) skipped.
2024-07-11 20:01:56.527 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME
2024-07-11 20:01:57.111 ERROR LUA-MISSIONGENERATOR (Main): load error createClientAircraft:[string "return {..."]:46: '}' expected (to close '{' at line 34) near ']'.
2024-07-11 20:02:00.188 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME
2024-07-11 20:02:00.740 ERROR LUA-MISSIONGENERATOR (Main): load error createClientAircraft:[string "return {..."]:46: '}' expected (to close '{' at line 34) near ']'.
That log it´s everytime I click OK to spawn the aircraft
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So I got several airbases in Caucassus with Dynamic Spawn setup, infinite warehouse and 100 stock on everything just in case. Run the server on same machine, and it detects the spawns, but when I click OK it stays there forever
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I´m currently building a PvP Campaign between two communities and after a couple of tests we´ve come to the conclusion that we need to force disabling the trackfile recording on all sides because cheating (through the trackfiles) has been unable to stop.
We already tried with disable_write_track = true but it´s not enough since they can still open the .miz file.-
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Hi,
After a long time flying the hornet in game, I tried the F16 and realized that in the HSD one is able to mark and track points there. Also I know that in the A10 one can create markpoints and waypoints from the TSD.
I would like to know if it is possible in the hornet to do so or if it´s a missing function or if the hornet doesn´t have the slew and mark function on any of the SA and HSI pages.
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I would add to the list the ability for the Jtac to callout sam o AAA launch in the vicinity against the player
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I wonder if it is possible to add the function for the jtac, during the CAS conversation with an aircraft, to call out any sam launch on a certain radius, as if it was talking to the pilot while running in and an Igla shot at the aircraft and it could add a warning through the radio.
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Is there a way to target what my DL donor is targeting or target a SAM I see there?
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I´m also intrigued
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12 hours ago, Recluse said:
Works in the Mirage 2000, (and I believe in the F-15E, though I haven't tested it there myself) so must be something peculiar to the Harrier... not Razbam.. Cut them some slack
I won´t, unfinished module, they never even finished the manual, still has bugs and now this...
Mission Forced F10 map without player/ aircraft labels and no IFF.
in DCS Core Wish List
Posted
We´ve been testing on my community to run DCS as clean (without mods) as possible. we managed to get rid of SRS thanks to VOIP but we still depend on LOTAC to get a more realistic picture as a GCI since the standard F10 view option as a tactical commander or JTAC or even as a player shows the name and type of aircraft (or ground forces) of everything that´s on the map.
It´d be great to have an option for a player GCI seat in DCS with it´s own Radio as in the FC3 modules which he can tune and have an F10 map that shows like in fog of war mode of the F10 but only shows speed and altitude of airborne radar contacts... maybe only factions as blue or neutral (as with IFF).