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Fisu_MAD started following Dynamic Campaign Discussion , [RESOLVED] Jester won't finish INS alignment? , DCS: Cold War Germany - preview and 6 others
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Downloading!! ... Server is busy, maybe tomorrow... thanks Ugra!
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I have a similar issue. Im in PTC and update to V.76. Now eye track and calibration works. In Game I dont get any more the message "no tracking for 60 sec, ...degrading". Also "fit adjustment" is disabled.
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Try the stock mission Vertical Takeoff. 22000 lb when is needed <20500. Weight problem?? maybe,...
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Great video, I'm looking forward to the dynamic campaign release. Of course within the core not as an addon.
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In my opinion, creating a dynamic campaign for each of the scenarios should be a priority. Right now we have a lot of nice maps and a lot of planes to fly but with little incentive. The canned campaigns created for each plane at 10€ each are not an option, they offer little play. If it weren't for the community creating "dynamic" campaigns or missions, DCS would have little interest. In addition, the effort made by the editors of each squadron to bring these maps to life. A lot of art in these maps, but little incentive to create something that is similar to something that a simulator, if not to say its name here, has implemented for years, and that makes it attractive and addictive, from the multiplayer point of view as well as the single player. I hope that ED takes this point into account and puts all its efforts into creating a dynamic campaign soon, it will surely change everything within the world of DCS when that day comes. Having empty maps full of nice effects is not addictive if there is not much to do with them. This is my humble opinion. If DCS and ED focused on creating a dynamic campaign or different dynamic campaigns, they would win the hearts of all fans of this simulator.
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Hello, we have progress to share regarding this feature? It's something that was announced in one of the "beyond" videos, but not much is known. thx
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@BIGNEWY there is a estimated release date for FC 2024? Thx.
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mmmm, it seems that only HB works, An unexpected update Thank you
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First ever DCS: F-4E Phantom II Feedback Thread - May 22nd 2024
Fisu_MAD replied to IronMike's topic in DCS: F-4E Phantom
Here is my feedback, by far the best release of any module I have seen so far, surpassing many modules that are outside of EA. This level of quality should be the starting point for any module. My most sincere congratulations HB for your high standards of quality and commitment to your work. I don't want to make comparisons but this is the model to follow. Active in the community, they listen to users even if the criticism is not constructive and you are 120% proactive. Thank you for bringing us this beautiful plane back to the skies. By far the best experience that exists now in DCS -
It is still flying, on May 21 it is in the air again.
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YES Same here . ED please pay the domain hosting
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I have uninstalled QFVR and I do not have OpenXRToolkit running. Doing tests and comparisons with the latest update. I am not using OXRTK at any time, I directly modify the resolution on the Quest Pro. Before the Update, QFVR worked well, but with 2.9 I have observed many stutters, which after uninstalling, have disappeared. Still, if it worked correctly it would be a good point to give performance a boost with 2.9.
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I don't know what GPU you have or CPU, but the best results have been with Airlink (100mbs), and connecting the device to 18w charger to play infinitely. My specifications: nvidia rtx 3080 ti CPU: intel i9 13900k RAM: 64 6200Mhz In the OTT app I have created a profile for DCS. Default SS = 0 Default ASW = auto Adaptive GPU scaling = on Fov: 0.7 & 0.77 CPU Priority: High Detection: WMI Screen Mirror: 0 .... OVR Server priority: realtime ... Note: (...) default values. In the profile window, change the desktop resolution to something like 1980 x 1080 or less (this for me changes a lot of FPS improvement) The AirLink part: Distortion Curvature: low Enc. resolution: 3600 ( changed with ODT - oculus debug tool) Encode bitrate:0 Encode dynamic bitrate: Default Dynamic Bitrate max: 0 Sharp: enable I load the OTT application manually, nothing about activating it on Windows loading. This in Windows 11 did not activate the trigger to change the resolution. In the Oculus app on your desktop. Multiplier to 1.3 (5408x2736) DCS. PD 1.0 OpenXR. NIS : 100% size : 20% sharp Fixed Foveated Rendering: OFF Turbo: Off Also i have installed: https://github.com/mbucchia/OpenXR-Eye-Trackers/wiki https://github.com/mbucchia/Quad-Views-Foveated/releases (important if you previously install OpenXR see the steps for a clean config) Reading this thread, using different SS (0.9~1.1 in the oculus app, 1.0~1.6 in OTT, 1.0~1.3 in DCS, the only thing it causes is a greater workload on the processor and GPU, because the increases and reductions have to be made) causes the performance hit. Better to let the desktop Oculus App and the device do their job. This is what has worked for me, now with the 12 RAM of the GPU I can handle things at high speed. In missions with a large number of units I have had to lower the terrain to low. Let me know if the test helped you.
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Maybe something was configured incorrectly yesterday when I was trying to start DCS in server maintenance. The full window and resolution options are as they should be. Now when I start the session in MT with Oculus, it always does it in a window. Fine if it has nothing to do with QFR