This is a small fix for the phantom monitor issue when using a multi-monitor setup. Just keep the exe running in the background and it will reposition the application window once the mission is loaded.
Here is an example of my lua files with a secondary monitor with 1280x1024 resolution on the left side of my main display with a resolution of 1680x1050. No need to let the graphics card work on a third phantom monitor.
options.lua
...
["graphics"] =
{
["multiMonitorSetup"] = "modified",
["color"] = "32",
["heatBlr"] = 1,
["scenes"] = "high",
["water"] = 3,
["fullScreen"] = false,
["visibRange"] = "High",
["aspect"] = 1.6,
["textures"] = 2,
["shadows"] = 3,
["display_mode"] =
{
["avi"] =
{
["bpp"] = 32,
["resolution"] = "640x480",
["full_screen"] = false,
["aspect"] = 1.333333333,
["height"] = 480,
["width"] = 640,
}, -- end of ["avi"]
}, -- end of ["display_mode"]
["effects"] = 3,
["lights"] = 2,
["haze"] = 1,
["terrPrld"] = "20",
["height"] = 1050,
["resolution"] = "2960x1050",
["civTraffic"] = 0,
["width"] = 2960,
}, -- end of ["graphics"]
} -- end of options
modified.lua
Description = 'modified'
Viewports =
{
Center =
{
x = 1280;
y = 0;
width = 1680;
height = 1050;
}
}
ABRIS =
{
x = 0;
y = 0;
width = 768;
height = 1024;
}
Shkval =
{
x = 768;
y = 320;
width = 512;
height = 384;
} PhantomMonitorFix.rar