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_Az_

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Everything posted by _Az_

  1. Oppps, nevermind, please forget I posted this :P. I just figured out the issue. I'm so stupid. It was caused by me alt-tabbing out - set dual core affinity- and alt-tabbing back in while playing in fullscreen mode. I've been using window mode all this time while playing the game before with community/official skins. Switch to playing in fullscreen mode after I added my own skins. Thats why I thought it was my skinning mistake. :P Sorry for taking everyones time. I will release some of my skins soon. Az.
  2. Greetings from a ED community newb. Got a quick question for anyone who can help. I've been creating a handfull of reskins for the KA-50, a few originals but most are heavy cut/paste/mix/match jobs of community and official skins. Think I have added about 12 skins so far to my game. I've been adding the skins using the manual way by editing the database and skin files (can't get modman to add all textures to it's slot properly even though each of my LMA7 files are error free as far as I can tell). So anyway on to my real question: The manual method is working well for me so far but I'm getting some weird behavior one some of the applied skins causing polygon clipping issues on the KA-50 model ingame. I cant figure out what actually causes this as it seems random to me. Some skins are free of it and some causes it. Even though I've made and added each skin component them the same way. The area most often effected are the main landing gear cover, the left/right engine covers and the shkval glass. I'm sure making a noob mistake somewhere here since the skins you guys implemented doesnt effect the mesh in this way. So if someone could point out what is mistake is I would be eternaly gratefull. Many thanks, Az.
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