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Posts posted by coolts
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7 hours ago, Ramstein said:
I went through replacing those Oculus from the Reddit DCS thread. it works, but I went though hours of HELL I will never get back. Stop the Oculus services, then replace with the previous versions /Oculus/Support/.... that were saved by someone who set them up for download. Not their fault, but we had 3 power outages while I was working on this! On stand by my comments online in several forums on how much I hate Meta, Oculus,, etc..etc...
I am not a child, but a dream would be a Meta Oculus Hate fanclub page on the Internet...
This is for ED to patch, not Meta. I'm no Zuk fan, but there is a workaround. Use the Quest as god intended, wirelessly. Honestly, you wont go back to having a cable dangling over your shoulder*.
*(once you've spent a month faffing with bit rates, researching codecs and routers and wishing you'd bought a pimax).
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It's on ED to fix their openxr implementation.
With the move away from open beta to predictable, slower releases, there probably won't be a hotfix.
What we lose in agility, we hopefully gain in stable patches going forward.
In the meantime, ditch the cable or use the janky steam runtime.
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See my post here for how to fix this until ED patch it.
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Now there's no beta, there are no hotfixes. Stable updates mean predictable dev cycles.
Let's just use vr desktop till its fixed. My WiFi is crap so I bought a d-link vr bridge usb adaptor. It's decent.
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Use airlink, virtual desktop with fast WiFi. Ditch the cables. Just set mine up. Loaded msfs and dcs and blown away. Miles better than G2 with its microscopic sweet spot.
I can look around by using my eyes! No need to do the G2 head swivel just to check my mfds.
G2 on ebay on Monday. I loved it, but its been annoying me for ages with the horrible fresnel lenses and steaming up every damn time. I've seen less steam out of a bloody kettle.
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I've not checked pre planned waypoint TOT's. It's that a thing in DCS as it is in BMS? Using the F10 map is a PITA, especially in VR.
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Playing DCS Liberation, all waypoint TOT's are given relative to Misson start. I can see this counter in the F10 map, but nowhere else in cockpit. What have I missed? Something obvious I'd wager.
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Jesus H Christ. 6 pages on this and still no answer. Just a lot of horse whispering about what "works for me". Lets hope ED make boresighting a tickbox option. In VR it's a pain in the arse. From a hot start its fine so it's obviously not necessary in game.
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23 hours ago, Raven (Elysian Angel) said:
I personally don’t. I just point at the centre of the bore sight unit and then click bore sight on the MPD.
I tried both, and in the former case the aim is quite a bit off. In the latter it’s spot-on, providing you account for movement of the helicopter: the shells don’t travel at light speed after all…
I tried a few time last night and i cant get it right in VR. Aim is waaaaaaaaaaaaaaaay off. So i'm stuck with hot starts in VR. I'm sure this is something that will be sorted.
The boresighted aim is always high and to the left, which would correspond to the sight being rendered in the correct (right) eye in VR and centrally in 2d. The game is boresighting assuming 2d so when you actually do it with right eye only, its parallaxing (collimating?) the opposite way. Probably
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Ah right. No problem. I'll give it a go tonight. Cheers.
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This looks awesome. Quick question. Apache TSD is blank. No waypoints or target areas. Is that something I’m doing wrong?
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Well none of this worked for me. From a cold start, looking at the reticule or centering the circles. In VR, neither work. Gun aim is miles off.
From a hot start with no need to boresight, its fine.
Bugger.
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15 minutes ago, bradmick said:
The field of regard will change. It gains additional vertical tick marks (indicating 90 degrees since the tads has a 120 degree azimuth range) and moves at half the speed of the PNVS.
Good point. I remember that from Wags video now. The slew rate difference isn't useful as an indicator as it could be frame rate, etc.
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My bugbear as pilot is that there's no indication when switching from TADS to PNVS at all apart from a flicker. Unless i've missed it.
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Definitely worth it. For starters, as a Hornet / viper guy you get a completely different perspective on the maps from a Helo viewpoint. Using terrain tactically is a whole new mindset and you actually see so many little details in the maps you never even know are there from up high.
I can only compare to the shark as far as DCS helos go, It's WAY easier to startup and the weapons are like space age compared to that old birds setup. Especially sensors.
I would prefer the sharks cannon though for anti armour. Until suppression is modelled in DCS, the AWS is a pain in the arse. Makes a great noise though.
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8 minutes ago, Raven (Elysian Angel) said:
I personally don’t. I just point at the centre of the bore sight unit and then click bore sight on the MPD.
I tried both, and in the former case the aim is quite a bit off. In the latter it’s spot-on, providing you account for movement of the helicopter: the shells don’t travel at light speed after all…
Thank you. Obviously this is a WIP feature and adding correct code to take into account VR / single eye monocle, etc, when it comes to boresighting, will take time. I just want to shoot stuff and have my rounds land on the target and not 300m behind them and to the left. Cheers!
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So do we use the concentric circles in VR or not? I was going mental last night as my gun was WAAAAAYYY off and I was shooting from less than .5km. (Auto range). I was convinced it was something to do with Acquisition sources, etc., but no. It was my boresight alignments from cold start.
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On 3/20/2022 at 7:55 PM, pimp said:
Ok. I just tried this method 6 times. 3 Hot starts and 3 cold starts and it works for me. Maybe it's not suppose to work this way but it does. Just get the LOS Reticle inside of the Boresight Reticle Unit and disregard the circles. I get much much better results this way. Maybe there's a bug in VR where the circles are misaligned as I mentioned in my thread. Thanks @DirtyMike0330 for the tip.
Yep. We can replace this entire thread with the line, "Just look at the reticule and hit boresight. The circles mean bugger all in VR right now".
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Thanks for this. I was pressing it like mad and it does nothing!
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On 2/28/2022 at 9:01 PM, 352nd_Hoss said:
There is a collar that fits around that shift that keeps that part from breaking, or when it's loose it won't move. The part is 3D printed in two pieces, small magnets are glued into each end to hold it in place.
Aye, ordered one of those before i ordered the other bit. Oh, well, i'll have 2 sticks soon!
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As I'm finding out. I give him rocks and he reduces them to................. smaller rocks.
Flight simming is to fragile a hobby. If he even breathed on a trackIR it would disintegrate!
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Ordered. And picked up a nice throttle detent at the same time. Cheers for the advice! Hopefully they are 5yr old proof!
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On 2/26/2022 at 8:11 PM, crash test pilot said:
Its not iron but zamac (a zink alloy) so not very strong. You can get replacement in severall flavours here:
https://www.shapeways.com/shops/debolestis
Good luck!
Cheers mate. Is this the part?
there's also a cheaper plastic one.
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OH-58D Kiowa Warrior Out Now!
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