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SpikeGondorff

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Posts posted by SpikeGondorff

  1. On 4/20/2024 at 3:59 PM, S3ntinell said:

    Just finished the last mission, works as intended had to use your infantry broke F10 menu option which was very smart of you to include. Thank you for the quick fix, campaign was great especially the voiceovers which multiplied the immersion , I'm silently hoping there will be a sequel 😀

    Awesome!  Glad it works now and you were able to finish it.  Sorry again for the mishap that wrecked the last mission, and thanks for the patience in getting it fixed.  I'm happy you enjoyed it!

  2. On 4/2/2024 at 2:49 PM, S3ntinell said:

    Great campaign, immersive and believable. Im only having problem with the last mission when I get message that mission will be over in 20 seconds and my squad got killed. Replayed the mission again, went to hover over the point marked and got the same message after first car passes the crossroads. I'm either doing something wrong or there might be a bug

    Sorry about the delayed response.  I never got an email that a new reply was on this thread.

    I just re-ran the mission and received the same issue.  Looks like a Mission Failed trigger now fires when the group is deactivated instead of actually killed.  I think I fixed it, but I want to fly it a few times to be sure.  

    Sorry for the issue, but many thanks for posting about the problem.  I'll post again when I've updated and uploaded the mission after some more tests. 

  3. On 1/11/2024 at 6:43 PM, Ryuk99 said:

    I just finished it, really enjoyed the campaign.
    Thank you for making it.

    What I liked the most is the really good voice acting, alongside the humor and characters (could’ve been louder at some points, or I did mess up my audio settings). The briefing was also really well made, and informative. Each mission was unique and had fun elements to challenge you.

      Reveal hidden contents

    Like closely following the jeep to shoot it with the rifle, or acting as Gunship in the last mission with the M60 Gunners.

    You really felt like you’re part of something bigger.

    Can recommend.

    Thanks for playing, and I'm glad you enjoyed it.  The voice actors were awesome, and many thanks to them for their work.  You're the first to report issues with the volume of the voices, but there definitely could be others.  Some lines were recorded quieter, and I may have just not boosted them up enough.  If there is a specific section or person with quiet lines, let me know and I can take a look. 

    Thanks for the recommendation!

  4. On 11/27/2023 at 6:55 AM, baltic_dragon said:

    It works well on my end every time, but then the ground AI is super finicky - especially if there is smoke or destroyed vehicle anywhere near. Did you fly in ST or MT? In MT these things seem to be more buggy. 

    Tried it again today on the most recent build (2.9.1.48335) and it worked.  I don't know what was different, maybe nothing, but it worked.  The joys of infantry in DCS.  😀

    I'm on MT. 

    Thanks for the help, and for a fun campaign! (2nd time playing through it.)

    • Like 1
    • Thanks 1
  5. On 11/21/2023 at 1:03 PM, MikeRomeoSierra1974 said:

    This look very promising and like the quality of the voice acting. Found a potential bug in the first mission when the trigger fired for the message "Good morning gentlemen welcome to Air Syria..." but I hadn't landed yet and was still at 1000 feet or more, so might just have been a one-off but just a heads up

    Updated the first mission to fix that trigger.  I forgot to add the landing part of the trigger, so when you just flew over them (without landing) it fired.  I added the landing part of it... :poster_oops:

     

     

    On 11/21/2023 at 10:18 PM, KeyserSoze62 said:

    Just finished the campaign.  Really great work.  That last mission was tough. Great use of the Predator.  I'll be studying your mission scripting for sure. Thanks again for the great contribution.

    Also wanted to mention that great missions like this make me understand even less why we still don't have troops actually appear inside helicopters when we load  them. It seems like this is long overdue in DCS. If we can have door gunners why not troops that embark and disembark?

     

     

    Awesome, glad you finished it and like it!  If you have any questions on how the missions work, or ideas on how to make the missions smoother, please let me know. 

    I don't know why they don't have some animated soldiers in the back of the helo.  I know it's been requested since the Huey launched.  Hopefully they'll get to it, because it would add a lot to the atmosphere.

  6. 3 hours ago, MikeRomeoSierra1974 said:

    This look very promising and like the quality of the voice acting. Found a potential bug in the first mission when the trigger fired for the message "Good morning gentlemen welcome to Air Syria..." but I hadn't landed yet and was still at 1000 feet or more, so might just have been a one-off but just a heads up

    Thanks for the report.  Probably a backup trigger (in case the game didn't recognize that the group were loaded on the helicopter) that fired incorrectly.  I'll take a look when I get some time.  And thanks for the update on the 2nd mission.  I'm pretty sure I have some grey hairs just from the infantry.  😀

  7. 1 hour ago, KeyserSoze62 said:

    @SpikeGondorff Great work on this campaign.  Voice overs are on point. Typical banter not unlike what i remember.  Great triggers and scenarios.  Love the 2nd mission and the jeep chase akin to Blackhawk Down. " Single shot through the engine block", "<profanity> that's a shame that was a nice jeep!"

    Thanks for the work.

     

    Thanks for the kind words; glad you're enjoying it so far.  And you nailed the inspiration for the jeep shot.  😀

    • Like 1
  8. Good afternoon everyone,

    Just wanted to let everyone know about a new mini-campaign for the best helicopter in DCS.  I'm creating this thread for any feedback, bug reports, etc. because I don't get notified on new Comments in the User Files. 

    The summary:

    In April of 2022, a Brazilian journalist has been kidnapped near the Ba'ath Dam. You've been hired by a Private Military Company to provide helicopter support and transport to help locate and rescue the journalist.

    The campaign has full voiceovers with kneeboard pages. It's not meant to be a difficult campaign. As long as you can start up, take off, and land the Huey in FARP-sized landing areas, it will be fine. The difficulty ramps up through the 4 missions, however.

    If you're interested, here's a link:

    https://www.digitalcombatsimulator.com/en/files/3334386/

    Thanks, and fly safe!

    • Like 3
    • Thanks 7
  9. Just ran into this issue with the 2.9.0.47168 build.  Venom said they'd go, and they spawned, but then didn't move.  I found them with the ATFLIR and they weren't moving; some were kneeling and others were lying down.  It looks like they were reacting to a threat and ignoring any move orders. I've seen the same thing in some of the small missions I create.  I attached a Tacview file where one can see Venom spawn and then stop moving.  They never fired, or were fired on.  I circled for a bit to see if they'd get unstuck, but that never happened.

    Tacview-20231113-204549-DCS-R1 M09.zip.acmi

  10. 45 minutes ago, irfanahmed1979 said:

    Thank you! I unchecked 'easy communication' and now I can send the message to the tanker. I didn't get a response from him when I sent the "Intent to Refuel". Do I have to wait for a few minutes or be in a certain position?

    No, the tanker will respond within 5 seconds or so with his altitude and speed.  Are you tuned to the correct radio frequency?  It should be 225.000.  If you selected the F-14A refueling mission, then it's channel 1 on the pilot's radio.  If you selected the F-14B mission, you'll have to manually tune it. 

    With Easy Communications turned off, you will need to be on the correct frequency and on the correct radio before using the Communications menu.  What frequency are you using?

  11. If you selected F-14B mission, you need to manually tune to 225.000.  It looks like neither the pilot nor the RIO have that as a preset frequency.

    If you select the AAR mission with the F-14A, then the pilot's radio is tuned to 225.000 on channel 1 at mission start.

    Since you're saying the option is greyed out, I'm assuming you're using Easy Communications, which apparently is not enabled for this mission.  If you want to learn the non-easy way to communicate, page 294 in the manual will give you a run down on the pilot's radio.  You'll need to map the Mic Button UHF1 (ARC-159) to something on your HOTAS, or use the default keybind of "Right Alt + \" to open up the Communications Menu with the pilot's radio once it's on the correct frequency.

    The other option is to go into your Settings where Easy Communications is set (under Gameplay), and enable the "Force options for all missions and campaigns" checkbox.  That might not be the exact name, but it's something similar.  I've never used it, but that should force all your settings onto the AAR mission and enable Easy Communications.

  12. Greetings all,

    I've come across a bug in the Mission Editor that deletes the text/subtitle output of the Transmit Message command during the auto backup process.  It appears similar to the bug listed in this thread back in December: 

    That bug occurred when manually saving, but this one only occurs when the automatic backup process fires.  Apologies if it's already been posted, but I haven't seen it despite searching.  The weird thing is that the backup save is fine, but the current mission in the ME after the save is missing all the texts.  In other words, if you notice the problem and open the most recent backup, your mission is fine.  The first time the auto-backup triggers, the subtitles are replaced with "DictKey_subtitle_###".  The 2nd time the auto backup triggers, it wipes the text altogether.

    I've attached some before and after screenshots of the auto-backup.  The first picture is before the backup kicks off.  The 2nd pic is after 1 auto-backup.  And the third pic is after 2 auto-backups.  I'm on the latest version, 2.7.10.19473.

    I've shut off the automatic backup process altogether because of this, which is a shame, because that process has saved my bacon a few times.

    Thanks,

    Spike

     

     

    MEBugMessageErasedBefore.jpg

    MEBugMessageErasedAfter.jpg

    MEBugMessageErasedAfter2nd.jpg

  13. 2.7 really messed up a lot of things.  I fixed Mission 6 by adding a new trigger for them to stay put until your nose is pointed to between 260-300 degrees.  The carrier is headed around 280 degrees, so it should trigger when you pull out and line up for the catapult.  I attached the updated mission here because I pulled the campaign from the User Downloads for several reasons (2.7 breaking a lot of stuff being one of them). 

     

    In the future, if anything weird like this happens with the wingmen or other flights, you should be able to fly the mission normally.  Whenever you get to the action, your Results should be 50, which means you can hit the End Mission button. When you continue the campaign, it should load the Continued version of it, usually around the 1st waypoint of the mission.  All the wingmen and other flights should be correctly placed. 

     

    Thanks!

    F14SCEarnestWill_6_FighterSweep27.miz

  14. Left CTRL+Z will speed up time, and you can hit it multiple times to increase the speed. 

     

    Left Shift+Z will set the time compression back to normal. 

     

    It's not a perfect solution, but it makes waiting for the plane to startup, the INS to align, and the flight out to the mission area more tolerable.  This is assuming you have some sort of autopilot to keep you in the air while you compress time. 

    • Like 1
  15. On 4/29/2021 at 5:37 PM, unlikely_spider said:

    Maybe he saw your hand move to the volume dial and got the hint.

     

    That's hilarious.  He's smarter than I thought. 

     

    On 4/29/2021 at 6:34 PM, draconus said:

    For sure it happened a few times. We got hit, power was down and I heard him, just low volume.

     

    I haven't tried getting shot down and losing electricity, but I couldn't hear him when I turned down the volume.  :)

     

    14 hours ago, Cobra847 said:

    This is planned as we've noticed the same when building our missions

     

    That's awesome, thanks!  Do you know if it's planned soonTM or more at the bottom of the wishlist? 

  16. 36 minutes ago, draconus said:

    Even with ICS off Jester is still heard - it's one small cockpit you're in together.

     

    Really?  I tested it and I couldn't hear him at all with the ICS volume turned down.  I even manually turned it down while he was talking and he went silent mid-sentence.  I'll have to test some more. 

  17. In case anyone else is interested:  a brute force method I found is the X:Cockpit Preform Clickable Action (2, 3381, -1).  That will lower the ICS volume knob by one notch.  It takes about 40 such actions to set it from the default setting to muted.

     

    If anyone knows of a .lua command to silence Jester through the AI Wheel, I'd much prefer that cleaner way.  🙂

     

  18. Good evening all,

     

    I was wondering if there's a way to silence Jester through basic scripting (not MIST or MOOSE) for mission makers.  Although I love Jester, there are sometimes when (as a mission designer) I'd like him to be quiet.  Specifically, when intercepting a bogey when the ROE is Weapons Hold.  It kind of breaks the vibe when you're supposed to intercept and escort, and Jester is yelling to get on his six and do some of that pilot stuff.  🙂  Making the plane BlueFor means the AWACS won't call it out.  I could deactivate the RedFor bogey when in a certain radius, and activate a BlueFor, but then Jester calls out Friendly.  He's just too helpful sometimes.   

     

    I did some searching through the forums and on Google, and couldn't find anything about it, so I thought I'd ask here. 

     

    Thanks everyone.  Happy flying!

  19. On 4/22/2021 at 7:47 AM, The_Tau said:

    Any possibility for coop campaign? (Pilot+Rio)

    I tried with friend and if client (not host) is pilot then some of the scripts doesnt work (e.g. check in with awacs from other radio menu becomes stuck in  loop  of repeating message and then crashes the game)

     

     

    From what I've read, that's a DCS/ED issue.  Any use of the Transmit Message in the Mission Editor breaks it.  I can't really change all the Radio transmissions to simple Messages without a massive rework. Sorry.

    • Like 1
    • Thanks 1
  20. 1 hour ago, BuzzLine said:

     

    Whoa, 5 more ! That would be awesome. Will you (please !) keep the intermediate save mechanism ? I found it great comfort when tangling with migs for the umpteenth time. The fighter sweep mission I think it was, when you push in after (hopefully)  the SEAD strike...

     

    Anyways, I'm more of a mudcrawler and so the "Trench Run" was my favorite mission... 😄  Cheers !

     

    It will definitely have the Save feature.  I like A2G missions, too, which is weird since I love the Tomcat.  

     

    Anyone want to volunteer for voice overs for the campaign?  I'm needing some wingmen voices (including the lovable GasCan).  Shoot me a PM if interested.

    • Like 1
  21. 4 hours ago, BuzzLine said:

    Super happy to hear there will be a paid and voiceover'ed campaign ! I loved it and will gladly pay for more (or even the same).

    I had a few issues here and there because I suck at air-to-air and friendly AI wingmen were not super effective but I really enjoyed the atmosphere a lot. 

     

    Thanks, Buzzline!  In addition to voice overs, there will be 5 new missions, plus some new dialogue in the older missions, new kneeboard images, new scripts, tweaks, etc.   Hopefully a good improvement on the original.

     

    Regarding friendly AI in air to air, I've found that ordering them in first can help.  With their uncanny knowledge of when and where a missile is fired, they're better at surviving while I pick off the engaged enemy.   

     

    Edit:  And thanks Castor Troy!

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