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Nightmare_X

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Posts posted by Nightmare_X

  1. I bet this will be a hugely unpopular idea, but I think its a good one that could solve several key problems with DCS development.

     

    One issue is that almost everyone runs open beta as if its a release version. If something breaks in what is supposed to be a test version, everyone is up in arms and demands hot fixes because they dont run OB to test stuff, but as their main/only game. This becomes a self reinforcing problem when most servers run OB, meaning users have little choice but also run OB and for all practical purposes, it stops being a beta release, but our main game.

     

    The second problem is not unrelated; ED have every incentive to make new modules and sell them early (way, way too early), because new modules are basically their only revenue stream and they do need revenue to pay their developers. New modules tend to require OB, reinforcing the above problem and new unfinished modules risk breaking the game for everyone (think super carrier in MP). ED also have little to no financial incentive in fixing old problems or improving the base layer (VR, performance, weather models, whatever) because no one pays for those. Same with old modules. When they recently updated the Ka-50 cockpit, they basically did that for naught. The time spent on that would almost certainly have a been a lot more profitable if it had been devoted to a new helicopter,

     

    This revenue model also creates other problems for us. We have paying map modules and even asset modules that fragment the online community.. Some may have Normandy, others will have channel map. This really doesnt help anyone. But I understand the necessity as ED is not a charity.

     

    So here is my proposal to help mitigate both issues: change open beta to be a subscription based early access program. If you want all the latest stuff early, even if its not necessarily finished, you pay a modest monthly fee. included in that fee could be access to all DCS modules (or all modules by ED) in both open beta and stable.

     

    For those who hate subscription (and trust me, I hate them too), you are not forced to. You can still buy modules and play them perpertually. But you will only be playing on the stable version and only buy modules if and when they are actually ready. It will promote more stable channel servers and prevent people from being forced to adopt the beta just to have access to populated servers. It will provide ED with at least some predictable income and give them more incentive to fix things and have things tested, rather than rush the introduction of new modules and force us in to the beta.

    I see, you forget, if someone buys early access modules, he makes his contribution to OpenBeta. And this often many weeks before the module is rolled out in OpenBeta.

  2. Using the Guardian from the Rift s (front end before desk with monitors & keyboard), always when I had the location of my seat in VR same as in 2D, I had much too little distance to the HUD of my plane, Panels on left and right were only partial reachable for me.

  3. Some questions on using Oculus Rift s

     

    1) - How can I set up Audio, to get the sound from Rift s and surround system at same time?

    2) - Does the microphone from the Rift s work properly, if both sound sources are working at the same time?

    3) - Do you use the virtual VR safety cage from the Rift s Guardian with DCS; if yes, does the Guardian include the monitore

    4) - What's your ideal distance between monitore and your seat for using the VR Cockpit?

  4. The reason you lose headset sound when you go back to the sim is that...you haven't set out audio out in DCS.

    Go to DCS Home Menu, click the Options and Choose the Audio section.

    In that page there is the option of Main audio, set that to your Rift S or your system speakers.

     

     

     

     

     

     

     

    There are more ways to do this. But try that, let me know

    1) - How can I set up Audio, to get the sound from Rift s and surround system at same time?

    2) - Does the microphone from the Rift s work properly, if both sound sources are working at the same time?

    3) - Do you use the virtual VR safety cage from the Rift s Guardian with DCS; if yes, does the Guardian include the monitore

    4) - What's your ideal distance between monitore and your seat for using the VR Cockpit?

    Best Regards

  5. Mausfunktionen nutzen mit X52 HOTAS und mit Oculus Rift s

     

    Habe linken Mausklick nun auf dem Throttle. Dafür habe ich jetzt einige neue Probleme (lacht nicht, mir ist auch nicht zum Lachen):

    a) Mauskursor bleibt nicht im Zentrum meines Blickfeldes

    b) Mauskursor ist extrem schwer zu führen (zu schnell in der Bewegung)

    c) Mauskursor verschwindet oft bevor ich den Schalter aktivieren kann - wie hole ich ihn zurück, ohne wieder die Mausbewegungssteuerung am Throttle verwenden zu müssen? Er taucht dann nämlich wieder irgendwo im Cockpit auf!

    d) was mache ich, wenn ich einen Drehregler bedienen muss

    e) wie kriege ich zusätzlich die rechte Maus auf den Throttle

    :pilotfly::helpsmilie::cry:

  6. Danke, auch den anderen Mitgliedern, für die rasche Reaktion. Werde mir den Mausklick dann auf eine HOTAS Taste legen. Wenn ich arogant wäre, tät ich sagen, hätte ich selbst drauf kommen können. Bin ich aber leider nicht. Nochmals herzlichen Dank und allen ein Frohes Fest!

    PS: Und nicht vergessen - oben geblieben ist noch keiner, runter gekommen jeder, die Frage ist immer nur, in welchem Zustand!

  7. VR und X52 Hotas

     

    Ich habe seit kurzem die Oculus Rift S, Grafik ist der absolute Hammer; mein Problem ist dabei, wie nutze ich gleichzeitig noch mein X52 HOTAS? Die virtuelle Stick-Führung wäre auch möglich, ist aber gewöhnungsbedürftig und im Eifer des Gefechts in einem Luftkampf oder auch bei sonstigen gefährlichen Situationen - für mich zumindest - extrem schwierig.

  8. Years ago I bought the A-10 and the Ka-50 stand-alone editions. But after some weeks my life went in a direction, that prevented me from gaming at all. Now I have time again and I installed DCS World and I can play it on full graphic level and I like it extremly. Some modules like the A-10C, Ka-50 BS 2, F-14, FC3 and others make it a new adventure everytime I have time to fly. But ONE module makes me crazy: the SA-342 Gazelle. I have downloaded all video tutorials and manuals for this copter, made myself a PPT-file for the complete cold-start procedure, but I can't find anywhere how to handle the heli for taking-off smooth without problems. 9 from 10 tries end in a crash and this is not very motivating me. ???????????? Can anybody help me with with this problem? My input devices are Saitek X-52 HOTAS and Logitech Combat Paddles.

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