ok guys I need a hand I can't even get the modded resolution to show up in the drop down and I get no activity at all on the second display.
Has any one had any issues like this ?
["graphics"] =
{
["multiMonitorSetup"] = "pit_camera+abris+shkval",
["color"] = "32",
["heatBlr"] = 0,
["scenes"] = "low",
["water"] = 2,
["fullScreen"] = false,
["visibRange"] = "Medium",
["aspect"] = 4.48,
["textures"] = 1,
["shadows"] = 1,
["display_mode"] =
{
["avi"] =
{
["bpp"] = 32,
["resolution"] = "640x480",
["full_screen"] = false,
["aspect"] = 1.333333333,
["height"] = 480,
["width"] = 640,
}, -- end of ["avi"]
}, -- end of ["display_mode"]
["effects"] = 3,
["lights"] = 2,
["haze"] = 1,
["terrPrld"] = "20",
["height"] = 800,
["resolution"] = "3584x800",
["civTraffic"] = 0,
["width"] = 3584,
}, -- end of ["graphics"]
} -- end of options
Description = 'ABRIS and Shkval on the right and camera on the center'
Viewports =
{
Center =
{
x = 1024; -- Starts at 1024 because of the 1024x768 "phantom" screen on the left
y = 0;
width = 1280; -- actual pixel width of the main display
height = 800; -- actual pixel height of the main display
viewDx = 0;
viewDy = 0;
aspect = 1.6; -- =1680/1050
}
}
Shkval =
{
x = 2944; -- as the Shkval starts at the second half of the right monitor, this is 1024 (the phantom width) plus 1680 (the main view width) plus half of 1024 (halfway across the right monitor width)
y = 0;
width = 640; -- half of 1024, the secondary monitor width
height = 800/2; -- to keep the aspect correct, half the height of the secondary screen
}
ABRIS =
{
x = 2304; -- starts at the left of the secondary screen, so 1024 (the width of the phantom) plus 1680 (the width of the main screen)
y = 0;
width = 640; -- half the secondary screen pixel width
height = 800; -- full height of the secondary screen
Help!!!!