

Keiichi
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Posts posted by Keiichi
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Ok since one day, i have updated to SP3.
And i have already interesting developments. I did fly for ~ 2.5 hours and no crash yet.
Is there this differenz between SP2 and SP3 in Lock On?
Well i continue testing and see, what´ll happen. :)
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Conclusion: Your PC has succsessfully passed Linpack testing.
Temperatur of CPU is on 42 - 43 °C when Lock On running on full performance, GPU is on 49 - 50 °C.
Im not overclocking everything, btw.
Im realy getting out of ideas, what i could do(without getting a new pc). :(
I hope, someone can help me further. :huh:
Thanks a lot for the help.
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I did reinstall Lock On so often, even formated my pc for it. This wont help.
Well i gotta try SP3 next days and see, how its working, then, even though, i dont expect much. :huh:
Well, like you can see, that the tool, to run lock on with only one core worked for one day. Would it be a good try to buy another core and test, how its working on it? If it keeps crashing, i still can send the new core back to where i bought it.
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Hi,
Tested again with the tool, that it will run on only one core, but it crashed again.
I did test it on mod installations.
Here are the error logs:
30.03.2009 19:02 V512091930TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\
TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\
TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\
Dispatcher: track version = 512091930
Dispatcher: initial random seed = 2547296
Dispatcher: read track random seed = 4686531
Dispatcher: apply random seed = 4686531
Cosmos: Mission date assigned - Year:2004, Month:6, Day:22
Dispatcher: read track view settings
DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\
Dispatcher: track version = 512091930
Dispatcher: initial random seed = 3624359
Dispatcher: read track random seed = 4686531
Dispatcher: apply random seed = 4686531
Cosmos: Mission date assigned - Year:2004, Month:6, Day:22
Dispatcher: read track view settings
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Dispatcher: read track view settingsDXDefTexture: failed to load uaz-wintermap.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load uaz-wintermap.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load P-37_winter.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load PRV-11_winter.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load StrykerLOD.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load bmp-2_flame_f04.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load bmp-2_flame_f03.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_F31.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_F22.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_F32.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_F21.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_14.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_22.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_24.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_23.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load bmp-2_flame_f02.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load bmp-2_flame_f01.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load bmp-2_flame_02.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load bmp-2_flame_01.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load bmp-2_flame_03.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_12.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_11.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_13.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_F11.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load Flame_F13.tga, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
TrackIR DLL path: C:\Programme\NaturalPoint\TrackIR4\
Dispatcher: track version = 512091930
Dispatcher: initial random seed = 5344437
Dispatcher: read track random seed = 4686531
Dispatcher: apply random seed = 4686531
Cosmos: Mission date assigned - Year:2004, Month:6, Day:22
Dispatcher: read track view settings
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
What do you think?
Im getting out of ideas. :(
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Looks like, its my dual core.
From a japanese friend, i got some files and a lomac.bat file. With that, it will make "sure", that my lock on will only use one core.
I tested it for an hour and it looks like, it doesnt crash with this.
So it could be the core.
But you know, i dont like it that much, that i need these things to keep my lock on stable. What would be another good idea to solve the problem? I already updated bios.
Would be building in another core a good solution?
Thanks a lot for the help, Vekkinho. :)
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I updated bios and like you suggested, i have the newest version of direct x 9c.
But it still crashses. :(
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Here are the textfiles "errors" and "error" from the Temp folder.
http://rapidshare.com/files/214969786/Temp.zip.html
I have this CPU, this mainboard, this graphic card and this ram(4 GB total).
I use Windows XP 32 bit, SP2.
If you click on "Ausführliche Details" you get more detailed information about the components.
First i thought, it would be because the mainboard is a crossfire(so for ati) and my graphic card from nvidea, they would not match. But with changing the mainboard, it doesnt help. The new mainboard is already on the way back to the company, i bought it from.
It crashes allways the same. It freezes and after 15 - 20 seconds, it goes back to deskop.
Hope all this helps.
Thanks fot the help. :)
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Hi everyone,
Since a while, i got a new pc, i have the problem, that my Lock on 1.12 keeps crashing. It doesnt crash at a certain point or time, it crashes now and then. If i would sum up, it crashs 6 times in 10 hour flying.
Thats pretty annoying but i cant fix the problem. If i have mods installed or a fresh installtion, if i use low graphics or full, if i reduce frames or use maximum, it keeps crashing.
What i got is a dual core with 4 gig ddr2 ram and a nvidia 9800 gt 512.
Perhaps, someone of you had a simillar problem, so i would love, if there is a way to fix it.
I tested 2 other graphic cards and one different mainboard but still, it keeps crashing.
Next option would be to get a new pc, to solve it.
From all my friends, who have simmilar pc system, im the only one, who has this issue. Im pretty pissed about this and want to solve it.
Hope, someone can help.
Thanks a lot.
Lock On Crashing!
in Bugs and Problems
Posted
Well well, thats simmilar to my problem.
http://forums.eagle.ru/showthread.php?t=39921
I have a 9800 GT 512, though.
So, the problem could come from the graphic card?
Thats interesting.
Then i would buy the new 260 GTX right away. :music_whistling: