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PatrickJames

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Posts posted by PatrickJames

  1. On 5/27/2021 at 6:48 PM, Flappie said:

    Oh, I understand. You attached the stable version log (2.5.6.58125). That's why I cannot see the crash.

     

    Please attach this one: "C:\Users\username\Saved Games\DCS.openbeta\Logs\dcs.log".

    Hi Flappie,so much appreciated. H

     

    On 5/27/2021 at 6:48 PM, Flappie said:

    Oh, I understand. You attached the stable version log (2.5.6.58125). That's why I cannot see the crash.

     

    Please attach this one: "C:\Users\username\Saved Games\DCS.openbeta\Logs\dcs.log".

    ere is my open beta log:

    dcs.log

  2. 8 minutes ago, Flappie said:

    Hi @PatrickJames. DCS launches just fine: it reaches the main menu page ("DCS: Screen: MainMenu").

    What do you see when it launches? Does your screen turn all black? Do you see DCS splash screen image?

     

    Usually, I advise NVIDIA users with such an issue to disable ingame fullscreen option, but yours is already disabled...

     

    I see you're using VR. Can you test without VR? Does it work?

     

     

    
    2021-05-27 11:00:11.432 INFO    DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo
    2021-05-27 11:00:11.435 INFO    DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0.
    2021-05-27 11:00:12.872 INFO    EDCORE: (dDispatcher)enterToState_:1
    2021-05-27 11:00:31.360 INFO    UIBASERENDERER: Cannot load font [D:\DCS World OpenBeta\dxgui\skins\fonts\]!
    2021-05-27 11:00:38.971 INFO    LuaNET: Loading - DCS-SRS GameGUI - Ciribob: 1.8.0.2
    2021-05-27 11:00:39.045 INFO    LuaNET: Loaded - DCS-SRS GameGUI - Ciribob: 1.8.0.2
    2021-05-27 11:00:39.053 INFO    LuaNET: Loading - DCS-SRS Overlay GameGUI - Ciribob: 1.8.0.2 
    2021-05-27 11:00:39.054 INFO    LuaNET: Loaded - DCS-SRS Overlay GameGUI - Ciribob: 1.8.0.2 
    2021-05-27 11:00:41.512 INFO    Dispatcher: //=== END OF INIT ======================================//
    2021-05-27 11:00:41.512 INFO    EDCORE: (dDispatcher)enterToState_:2
    2021-05-27 11:00:41.588 INFO    EDCORE: (dDispatcher)enterToState_:3
    2021-05-27 11:00:41.588 INFO    Lua: Lua CPU usage: metric: average game loading: 71.8580 %
    2021-05-27 11:00:41.623 INFO    DCS: Screen: MainMenu
    2021-05-27 11:03:16.235 INFO    EDCORE: (dDispatcher)enterToState_:5
    2021-05-27 11:03:16.254 INFO    DCS: application shutdown
    2021-05-27 11:03:16.255 INFO    SOUND: Using SSSE3 for peak calc.
    2021-05-27 11:03:16.547 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 0
    2021-05-27 11:03:16.550 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 1
    2021-05-27 11:03:16.550 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 2
    2021-05-27 11:03:16.646 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 3
    2021-05-27 11:03:16.728 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 4
    2021-05-27 11:03:16.733 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 5
    2021-05-27 11:03:16.735 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 6
    2021-05-27 11:03:16.737 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 7
    2021-05-27 11:03:16.737 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 8
    2021-05-27 11:03:16.738 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 9
    2021-05-27 11:03:16.738 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 10
    2021-05-27 11:03:16.739 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 11
    2021-05-27 11:03:16.739 INFO    EDOBJECTS: lTypeObjectManagerImpl::clear 12
    2021-05-27 11:03:17.229 INFO    VISUALIZER: SceneManager_Implement::~SceneManager_Implement()
    2021-05-27 11:03:17.250 INFO    VISUALIZER: TerrainRenderer::release
    2021-05-27 11:03:17.359 WARNING LOG: 1 duplicate message(s) skipped.
    2021-05-27 11:03:17.359 INFO    TERRAIN: lSystem::exit()
    2021-05-27 11:03:17.359 INFO    TERRAIN: lSystem::CleanScenes()
    2021-05-27 11:03:17.417 INFO    DX11BACKEND: DX11Renderer::shutdown()
    2021-05-27 11:03:17.536 INFO    DX11BACKEND: NVIDIA API exit OK
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: textures_count: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: textures_size: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: buffers_count: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: buffers_size: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: CB_count: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: CB_size: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: SB_count: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: SB_size: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: IB_count: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: IB_size: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: VB_count: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: VB_size: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: total_buffers_size: 0
    2021-05-27 11:03:17.537 INFO    DX11BACKEND: total_size: 0
    === Log closed.

     

    Flappie, may you be blessed by a thousand angels for your help and coming to my aid. No black screen, Skatezilla just says DCS closed and that's that. If I open DCS natively (stable) it opens. But not Open Beta nor open beta via Skatezilla updater. If I open DCS with VR off through the Skatezilla, it does the same. Just closes. Been racking my brain and going on all the forums - on Facebook I asked if anyone experienced same after updating last Friday. Many said the same thing that they did  also have dcs crashing to desktop. 

     

  3. On 4/14/2021 at 9:05 PM, Morrov said:

    I tried a few different aricraft, I can't get most of the axis to work in cold and dark startup.

    Testing on the Mi-8 now, break axis and throttle axis work, collective and cyclic don't. Basically the same thing for other aircraft I tested so far.

    It all works perfectly fine in a hot start.

     

    EDIT: seems like it fixed itself in the Mi-8, but I still can't control the axis in some other aircraft. I'll restart the sim a and rassign the axis again, it might just be something on my end.

     

    Me too. Huey Collective and Cyclic not working in hot or cold start.

     

  4. Hello, in fact the FM has a LOT of problems...

    Polychop is supposed to work on that but they are now focused on their next helo and don't want to loose time with the Gazelle because they won't earn money anymore with it....

    I have worked with Polychop trying to help them to fix the big FM issues. I performed a test flight with them and I exposed 4 big issues in the FM which are nonsense for a helo.

     

    Just try something: you fly the Gazelle at 100km/h and apply a 2cm right input on your stick and maintain it. The Gazelle is never stopping rolling on the right!!!!!!! THIS IS THE FIRst BIG ISSUE. They have coded the FM without considering that it's a helicopter!!!!!

    À steady x cm displacement of the cyclic is equal to a steady roll angle IRL for the Gazelle and the Fennec and the Puma etc.... (I only fly on French helo IRL)

     

    I am fed up with working with them now. I flew the Gazelle 150hours IRL when starting to learn to fly 15 years ago. Now I have 3000h of fight and still continue to fly every day IRL.

    I have asked some current Gazelle pilots to join me in order to help Polychop but Polychop seems to be deaf.

     

    When I read that ALAT Pilots told the FM was good I really want to meet them because we are a lot of French helo pilots (French air force and Alat) to find the Polychop Gazelle sooooooo bad with the FM and sooooo unrealistic.

     

    I you want to fly a helicopter which seems to be realistic, take a look at the MI8. We are having a lot of fun to fly it. Only the Vortex seems to be overrated. IRL With the MI8 in DCS, the Vortex is binary coded.... But apart from this weird behavior with Vortex, the MI8 is realistic enough.

     

    I would love to fly the Gazelle in DCS but it's impossible today for real pilot to have fun with it in a simulation. Perhaps in arcade mode it would be fun, but we are playing DCS for simulation experience

    Thanks for your experienced input. I have just bought the gazelle dcs in 2020. Has it improved. If not can you post your axis tweaks that you have found helps make it more realistic? Would be much appreciated!

  5. Yes completely agree! This is simply not debatable. Do any of you have kids? Seriously real

    Life and human nature do not integrate well with digital. It is utterly important this is sorted out because I will no longer dedicate time to a standard I can fail simply by one subject but then must repeat the whole year just for that one mistake? This is simply not how the human being works and the human will simply walk away.

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