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Ic3DevilDog

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Everything posted by Ic3DevilDog

  1. Someone sure has a sense of humor haha
  2. Great minds... I was actually just making a revision to the update I did with the -nsg switch by adding the -sg to include rather than exclude it in the stopgap. Plus changed the polling from timer based to event based and put a batch processor in to respawn the statics only when all player slots are empty to prevent too many spawning of statics while others may be in flight. This plus I've considered putting an option to create a "controller slot" where you can designate a specific group with an F10 menu to toggle the stopgap on and off live while the miz is running. Thoughts? Or am I overstepping your boundaries, @cfrag
  3. Yeah just change the group from Starting from Ramp to Start on Ground, then rotate the heading arrow to line it up how you want it.
  4. This is a great script. The one thing I looked at from my wish list and added (hope you don't mind) was where you can add a tag of '-nsg' at the end of the group name and the unit will not spawn a static. This is helpful for me as I have some miz files with a very large number of Client Groups and spawning all of them will choke out clients. So this way I can have granular control. I haven't been able to thoroughly test it, but it worked from initial tests stopgap.lua
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