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hamza_Khan

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Posts posted by hamza_Khan

  1. On 5/18/2021 at 7:06 PM, joca133 said:

     

    Sorry for the long delay responding, real life got in the way. With the latest patch 2.7.0.5659 the 12Kt will freeze my system everytime when detonating. Tested on my MP server, different missions, and it slows down, freezes and eventually crashes. Regarding the sd-10s now even on the single inner pylons (3/5) it won't launch or show as ready. Everything else works fine. I used the latest mod version available on dcs user files. How do I get the track on a MP mission? After it crashes, more specifically.

     

     

    SD 10s on any pylon other than the default 2 and 6 won't work in MP (anti cheat in place by deka). 

     

    Create a simple SP mission, then test both SD10 and RA'AD and see if the issue still exists. 

  2. 22 minutes ago, Mustang25 said:

     

    Is a block 3 even feasible? I'm assuming AESA probably not but the other features maybe?

     

    you are right, it's not feasible. But It's been pointed out many times that right now we have JF-17 Block 1 with some Block 2 features. So in future if get full block 2, then maybe be can have blk2 with some blk3 features

    • Like 1
  3. 3 hours ago, joca133 said:

     

    v1.9 the SD10s on the wingtip are working again for me. Awesome, thanks!

     

    With the 12T nuke I can`t seem to hit anything. Tried on PP1 and TOT. At 85nm and 60nm it fell short 10+nm (no detonation). At 45nm if flew overhead. Any tips?

     

    Just tested, working here. hits the exact PP1 point, detonates.

     

    DM me the track and mission file.

     

     

  4. 17 minutes ago, joca133 said:

    Can anyone confirm this is still working on 2.7? I can`t seem to launch SD-10s on the wingtips and had a trouble getting some weapons RDY (could be user error).

     

    Just Updated for 2.7 (Like 2mins ago). Download again.

     

    Also, the SD10 issue, did you try on MP or SP?

    • Thanks 1
  5. 16 hours ago, Svenson said:

    Nice mod, it doesnt work with 2.7... It makes the game launch fail sadly hope the creator can fix this problem. ^^ Kind regarts

    Aware. Will check what's causing it and try to fix it.

     

    Edit: Found and Fixed the issue. Will Upload the updated version as soon as i get home.

    • Like 1
  6. 3 hours ago, J20Stronk said:

    He means empty pylons without any ordinance on them, just like almost all other modules.

     

    Instead of having it like it is now where choosing "Remove Payload" also removes your pylons from the wings, add the separate option like in the Hornet/Viper/Fulcrums; "Remove Pylon".

     

    That way "Remove Payload" will leave you with bomb pylons attached to your wings with no ordinance and "Remove Pylon" will, of course, remove both weapon and pylon.

     

    Yes correct, this is what I meant.

  7. On 1/6/2021 at 8:38 PM, Kup said:

    Hi! I`ve checked in MP, on first and last pylon works only PL-5, its sad....

    SD-10 - just didn`t see rockets

    C701 - warming up all the time till flight. 

    Is it possible to fix?

     

    Yes on multiplayer SD-10, C701s wont work in Wingtip pylons (or inner most pylons) because there is a integrity check in place. Nothing can be done.

     

  8. 11 hours ago, voron83d said:

    Hi, thanks for the mod, great job! Is it possible to implement a long-range air-to-air missile? For example PL-15 or another?

     

    yes, I think it is possible to adjust burn and battery time for SD10 to increase it's range. I haven't tried it but will look into it when i get some free time.

     

  9. 3 hours ago, Mike_Romeo said:

    Why you dont upload this on the userfiles instead of google drive ?

     

    User files have a 300mb cap. Can't upload files larger than 300mb.

    I have uploaded on userfiles as well (non active as of now) but that to contains a link for Google drive. 

  10. 3 hours ago, Cdodders said:

    Is there a way to install this mod without using JSGME?

     

    Yes, But for that you'll have to copy/paste and replace lot of files from core DCS. I won't recommended it. Because if anything goes wrong or you decide to remove the mod you'll have verify integrity check.

     

    I highly suggest you download JSGME, then you activate, deactivate mods with single click at will.

  11. 3 hours ago, Kup said:

    Hi, great job! Is it possible have 2 or 3 C701 on one pylon? For me its more fun, than GBU-12.

    With this loadouts no need to fly harrier)

     

     

    Yes, in a way it is possible, But the issue is then you'll loose single c701s. Which may not suit everyone

     

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