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Arne Anka

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Everything posted by Arne Anka

  1. Loose weight, so either, join Weight Watchers, or perhaps loose some unnecessary payload/fuel... :music_whistling: Either through jettison or perhaps easier on the ground; Maintenance -> Change payload -> Weight reduced payload -> have your pick. Same goes for Refuel...
  2. Well does it? Because I don't get the message when loading saying "DcsMax setting affinity"... :cry:
  3. Is it in any way possible to convert a "normal" video format like avi or mpeg to .trk format?
  4. Ah, but of course. Sorry, my bad.
  5. Well, what can I say: Thank you Matt! I humbly bow, and start working on my paper design. :book: Two questions though; you write that the contestants should do the debugging. What does this mean, that we report any bugs? Also, since I cannot compare performance on any other systems besides my own, should there be any limitations on the amount of units deployed on the battlefield? This so that the majority of community members are able to play the campaign. (Or perhaps that is not an issue, this is hardly my area of expertise)
  6. I'm sorry, perhaps my English comprehension is way off, but I do not understand... Which financial resources? Except for the $140. And how do they align themselves? They do not have to include the campaign, it was only a suggestion. They could simply say; "Make the best campaign under these conditions, and the winner gets the A-10 Warthog upon release. Period." I don't care if it is ED, EA ( :cry: ) or the EU ( ;) ) that arranges the competition. The reason for me proposing ED is because I believe they are the ones with the highest gain arranging a competition like this. Worst case scenario; they receive only three campaigns, that all are terrible, of which one in the background material is straight-out offensive. Since it has been established in the rules that ED (or EU :megalol: ) has the right to not include campaigns that in any way can be harmful to them, or might be seen as offensive, some people will test the two official Campaigns, that earn the 1st and 2nd place, and that's all about that, they won't do this type of event again, and tomorrow it will be forgotten. However I doubt this is the outcome. Once again, am I missing something?
  7. Well Warbird 242, I honestly believe that this is, even though it is a cliché, a win-win situation for the guys at Eagle Dynamics... Even though ED do not have any plans at all to release a "Mission pack", that is what the ME is for, they could, at an extremely low cost, increase the life-span of the game, especially for those who are not really interested in learning the ME, and also are a bit sceptic towards flying your own missions. So, take the example I proposed for prizes, 2 copies of the A-10, and 3 copies of Flight manuals. The cost for ED for these products + the margins that ED would lose if the winners otherwise would have bought the manuals and the game are not high, maximum $140. So that is what they would "lose"... But would they win? Well, to those who are not "hardcore-simmers", additional missions/campaigns, that even are for free, I think increase the attractivess of the game, and perhaps even more importantly, could in some cases get some players to actually buy the A-10, something they were not 100% sure of before. Why? Well, because they feel that the game is worth $40 of their money, due to the fact that the game continue to "live" even after you have completed the campaigns that came with the game. And honestly, they would need to convince less than 10 people to get the A-10 game to reach a break-even result out of this. Or, am I missing something?
  8. Hello all, and thanks for the feedback, the thread was dead for awhile, so I thought the idea was really crappy :huh: ... @ th3flyboy Initially, my suggestion would be to make the campaign for the Black Shark, but on the other hand, if it is a success, why not do a new competition for the A-10 (or both?) @ SNAFU I agree that there are some problems with the ME. Hopefully, some of these will be fixed for the patch. This gives us a really good starting point for the competition; the release date of the patch. This for two reasons; first, because of the fixing, and also, since perhaps changes probably will be made, even though they are small, this puts all contestants more on the same level. This also will in a fast manner test the ME, so that any new bugs quickly will come to the attention of ED. BUT, and this is an important thing; if you are good in ME, which the winner should be (he should be the best ;-) ), then he/she will have learnt the tricks to do make missions fun, realistic and interesting, despite the hick-ups... Since I also have a fulltime job, and a 9 month old daugther that tries to get my attention, I would suggest that the competition would have to go on for awhile, perhaps two months. It would be interesting to hear an opinion from one on ED or the community manager. Anyone?
  9. Hello First of all, DCS BS is an awesome game, all creds to ED. Awaiting the A-10 and the patch, I would like to make a suggestion. What about having a Campaign creation competition? Everyone can participate, and the task is simple; create the best campaign under some preset rules/conditions, and the winner (top 3) wins a prize. The exact rules of the competition would of course have to be set by ED, here are som suggestions though: Rules and conditions: First, the preset conditions, where the number of mission should be set (5?), the overall difficulty (Medium?), number of AI vehicles (to make it playable on most systems) and so on. Mission should be for Single Player. The campaign is evaluated in three "parts" that are equally important: Playability: How well does it play? Any hick-ups? Is it any fun at all? AI: How well does the AI work? Is there any strange things happening, vehicles driving into each other, traffic jams etc. Also, can you fly over enemies without them engaging you and so on. Ambience: How well does the creator capture the "right feeling" with a nice briefing/background information/radio traffic and so on. You could also instate a fourth part, Realism, but then, who are we to judge this? Winner: The winner would be appointed here on the forum by a vote. Of course this will be very arbitrary and subjective, but on the other hand, the same rules applies for all. To prevent people from cheating (for example registering many nicks to be able to vote many times), the prize(s) should be very... humble (who would go through a lot of fuzz just to win a 40 $ prize?). Prizes (suggestion): 1:st prize: A copy of the A-10, and the hardback of the Flight manual for both the A-10 and the KA-50. 2:nd prize: A copy of the A-10. 3:rd prize: A copy of the Flight manual for either the A-10 or the BS. If there is many campaigns participating, well, it will be up to the Campaign creator to promote his own campaign, with briefings/pictures from the campaign here on the forum. Perhaps not all campaigns will be flown in the competition, but if we could get some disc space from ED, well, they would have several downloadable campaigns for those who are interested for the future. I'm sure my idea has many problems, that needs to be solved, but I think this could improve the interest for the game, since playing your own missions feels like... cheating, since you know it all. I also think it is a cheap way for ED to increase the life-length of the BS, meaning that there will not be ten posts every week on "When will the A-10 ber released?" So, I'm up for a fight in Mission Editor/Campaign Builder. Are you?
  10. GGTharos, thank you for your response. Of course I will not spend huge amounts of time until I am certain, but there is still interesting to think about it, when you start to think of new missions/campaigns
  11. Hello I am currently creating a campaign. I was thinking of creating one where in all missions, there will be one KA-50 group and one A-10 group, both with interesting tasks, that in the plot also are entwined. So, will this campaign in any way be usable in both games, without huge amounts of redesigning (I understand that I of course have to make minor adjustments)? In other words, the idea with this setup is to experience a campaign from two "perspectives", not necessarily from different coalitions...
  12. It is difficult to exactly see how a place looks just by looking at the map. Is there anyway to "explore" the game world without flying the chopper?
  13. Ok, now I have no idea what I'm doing wrong. The mission is the one where I'm supposed to clear air defenses around the airfield close to Senaki. I fly to waypoint SAM (or close by), takes out the AA including Manpads, send the signal to Zenith, overfly the runway, stay in the air until all planes and Mi-8 have landed and then I get landing clearance and land on the runway. I taxi to the place left of the Mi-8, ask for refuel (full combat load), rearm (default load). Then what? Nothing happens? What am I missing?
  14. And add to this the fact that your game crashes EVERY TIME you repair, as soon as the new chopper is spawned, the picture freezes, you're thrown out of the game and you have to refly the mission because even if you are at 70%, the mission is "lost". So yes, it is tough fighting indeed.
  15. Damn, then I need to figure out the Runtime error... or figure out how I conserve the lens. Suggestions anyone?
  16. Hello To make a long story short, I have problem with the "Runtime error", but I only get it when I try to repair the chopper, which I often do when the laser lens needs to be exchanged. So, is there any way to prevent the Laser lens from "agening", making it "live forever". I do not want to change anything else in the difficulty settings.
  17. Here is my tactic: If the target is at the edge of the forest, but not in your line of sight, I usually "scan" the area where I think it is with the Laser. If I hit the target the Laser will lock, if not, the range will be given, but the laser will "drift". A reminder though, this tactic often require 2 ATGM:s since the first on often hit on the side of the target. A note though, this tactic is probably not realistic in any way, but on the other hand, so is shooting through the trees. :music_whistling:
  18. Hello I'm really confused. I just flew a mission in the second campaign of the one with several parts, and once again, after almost 90 minutes game, the game throws me out, "crash?", and the debriefing screen is blank, the template is there, but nothing has been recorded, nothing is there. Last time it happened was when I was waiting for some repairs, and I hadn't been doing much for awhile (not moved any buttons), time warp on, and all of a sudden you hear the music in the background, the picture freeze, and the only way out is Esc twice, and you'll see the blank debriefing screen, after the screen has been dark for a second or two. This is really annoying, 'cause when it happens, I have to refly one or two missions to get to the same "level". Then a question on repairs; I've seen on the forum that you can repair the chopper by going back to a FARP/Airport. This does not always work for me. What are the parameters that has to be met to be repaired? Same FARP/Airport as you started from? Engines off/on? Can you tell when the chopper is repaired if the damages are not on the hull? The reason for me asking is because I sometimes get the laser "burnt in", and I haven't yet figured out what else to do but to repair the chopper?
  19. Ok, I'm confused. I believe that the tactic I use in real life would be really... crappy and dangerous, but now I have finished almost two whole campaigns, and it works fine.... fantastic actually. Let me explain. Due to the range superiority the Vikhrs have against most SAM:s that frequently are used in this game, my tactic is simply to increase altitude reaching between 500-1500 m depending on visibility, and from there taking out targets one by one. The problem with flying low is that I find it extremely difficult to see all enemies, often resulting in me getting shot down. So, how can I adapt a more "realistic" tactic without getting shot down? How do you do? And how do the real Black Shark pilots operate?
  20. Roger that, then I'll just have to wait... and do the killing myself :joystick:
  21. Is it even possible? I somtimes notice that their... accuracy is less than good, and they can spend 6 missiles for shooting the ground. So, is it possible to get them to re-arm?
  22. Cheers Panzertard! You are probably right. I did try to search, but I used word "Vikhr" instead of ATGM, my bad.
  23. If you mean the switch below to the right compared to the four green buttons with "Moving Ground target", "A/A", so yes, it is turned on.
  24. Hello Sometimes, my Skval stops giving me a distance in the bottom of the screen when I try to lock a target, and therefore it does not let me fire of missiles. What am I doing wrong? Have I accidently pushed a button? I even RTB, shutdown engines, turn them back on, but no difference. Anyone?
  25. I'm a bit lost... I play the Republic campaign (by Dzen, great campaign btw), and in one mission, I am head to head with a Hind. I push the A/A button instead of the Ground target, put on the Laser, Master Arm, and with the help of the sight get the circle on the Hind, but the Shkval just won't lock on the target... What am I doing wrong?
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