Doggo
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Posts posted by Doggo
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Hi everybody,
For Pimax users I've seen openxr/steamvr/changes, etc so I thought I would post what is working for me.
Hardware: I9-9900k, 64gb RAM, RTX 3090, Pimax 8Kx at 75hz (could never get it to work 90hz)Pitool 1.0.1.280, Firmware 2.1.255.299
Panel: Native, 75hzGame setting: FOV Large, RQ 1, FFV close, parallel off, smart smoothing off, compulsive smooth close, hidden area mask checked.
SteamVR:Motion smoothing on, resolution custom @ 5060x3160.
Nvidia 3D settings:
Image scaling: off
Antostropic filtering, app controlled
FXAA, Gamma: off
Antialiasing: app controlled
Max Frame rate: OFF --- this one seemed to solve any CPU bound frame issues.
DCS:
Everything is set to max/ultra (shadows are low), and my PD is 1.2.
Very acceptable frame rates for me. -
A little late to the game, happening to me as well.
Flying Grayflag DFA/Syria. About 3 hours in, switching between F10 and F1 I start seeing stutters are Memory usage approaches 41-42gb. Then eventually SteamVR failes.
Using an Intel I9-9900k, 64GB RAM, RTX3090 w Pimax 8Kx.
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Hey there. I was interested in incorporating this with some other modern weapon entries for the F-14, but your LUA files are either encrypted or encoded in some odd UTF.
Any ideas? -
I went from a Pimax 5K to 8KX, have had 8Kx for about a year now. Put a counterweight on back of straps to help with ergonomics, and all in all am very pleased. FOV and resolution can't be beat.
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On 3/16/2021 at 6:02 AM, BIGNEWY said:
No,
we are saying we are looking into it. Fact is user or server connections with packet loss are creating the problem. We dont have any control over that, we can only tweak the network code to try and mitigate its effects, and that is what we will do.
thanks
Is it pure loss, or jitter and reassembly?
A hotfix for debug/stats to drop in server log files would be helpful for ALL of us. -
5 hours ago, BIGNEWY said:
Hi
this is a long standing issue and is reported, I have no news on a fix at this time.
thank you
Thanks.
Well, last couple of OB updates seems to have made it more prevalent. Various methods for resetting TACAN/ICLS aren't as reliable any more.
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Hello all,
I have searched for other TACAN reports, and I have seen TACAN/ICLS go bent on MP servers such as Hoggit/TTI.I fly with a group of folks (CSG-2), and we've seen this happen more often when multiple player units connect to CVN's TACAN.
Scenario; F-14 and F/A-18 units (20+) return from mission within +/- 20 minutes. Heading to carrier all flight leads if not all AC tune TACAN to CVN.
TACAN will go sour.We have tried various methods for resetting TACAN/ICLS on the carrier (trigger), and will be trying methods via the LUA interpreter directly this coming weekend.
Anybody have guidance, or is ED already looking at this?
Thanks,Doggo.
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On 1/31/2021 at 5:58 AM, f4l0 said:
solution is on the last page... The F14-A is currently only supported in the beta version of SSA.
Yep! Should've said something. I found that and have the beta SSA installed. Thank you!
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Does this pass IC??
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See attached.
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Hi there,
Was away for a few days.
Ran DCS Updater, saw I was getting integrity check errors on some IC servers.
On further inspection, DCS_Updater is showing acccess violations.
Looks like it's downloading to the new _downloads directory under "DCS World", but unable to move the files to their destination directory.
Anybody seeing this issue?
Snip of the log below.
# -------------- 20200724-155608 --------------
E:\DCS World\bin\DCS_updater.exe
# C0000005 ACCESS_VIOLATION at 9C170170 00:00000000
00000000 00000000 0000:00000000
9C170170 CB8EB6D0 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C15B873 CB8EB700 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C15A624 CB8EB750 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C15949D CB8EB780 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C158255 CB8EBCB0 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9BBF02DD CB8EC580 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9BBEF507 CB8EC5B0 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9BC3C424 CB8EC5F0 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C19C675 CB8EC640 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C156700 CB8EC670 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C14F66C CB8EC720 0000:00000000 E:\DCS World\bin\DCS_updater.exe
2A1CF476 CB8FED60 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlCaptureContext2()+4A6
9BC3BACC CB8FF7F0 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9BC52005 CB8FF830 0000:00000000 E:\DCS World\bin\DCS_updater.exe
9C162E34 CB8FF860 0000:00000000 E:\DCS World\bin\DCS_updater.exe
28C46FD4 CB8FF890 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14
2A17CEC1 CB8FF910 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
MiniDump written to E:\DCS World\autoupdate_crash-20200724-155608.dmp
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Great mission, have a couple of questions.
In your TRT Core - Caucaso (Airboss) script;
You define "A2A_REDCAP_TEMPLATE", and that is shown on map, and it should spawn a CAP in a zone, however I see InitRandomizeTemplate(RedCapPlanesLIST), and I don't see that aircraft template anywhere.
Is there something I'm missing?
Great scripts!
Thanks.
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Hello,
While VR performance has improved, night lighting issues seem to cause headache inducing problems.
There are two issues:
Issue number 1 -
See attached "night test.miz", in Persian Gulf (or any map) Lighting shimmer will render in one eye, but not the other. This seems to increase if bank angles are obtuse and not perpendicular to ground. Zoom in will resolve the issue.
https://drive.google.com/file/d/1E-uSYWCDqt6TGtAcjwbxcu7_cM7MMXsm/view
The link above is a very good example of what this looks like.
Issue number 2 -
NVG overlay with wide FOV. Without 3DMigoto mode, the NVG overlay is >70 degrees outside of your FOV. 3Dmigoto is required to bring the NVG goggles back to viewable area.
With previous release, 3DMigoto and settings below would remove the "shimmer", then last 2.5.6 OB, while VR performance was hateful, at least night worked ok.
Level set of:
Pimax 5K+ , PITool V1.0.1.258, firmware V2.1.255.255
DCS World Pitool Settings:
Large FOV
Render Quality: 1.25
GPU Catalyst: 0.00
Fixed Foveated Rendering: Conservative
Compatible with Parallel Projections: Off
Turn on Smart Smoothing: On
Hidden Area Mask: On
SteamVR Settings: Render resolution 38% - 5352x2536
SteamVR HOme: Off
SteamVR Motion Smoothing: Off
DCS Graphics;
Textures: High
Terrain Textures: High
Civ Traffic: Off
Water: Medium
Visib Range: High
Heat Blur: Low
Shadows: Low
Resolution: 1920x1440
Aspect Ration: 1.333_
Res of Cockpit Displays: 513 (or 1024)
MSAA: Off
Depth of Field: Off
Lens Effects: None
Motion Blur: Off
SSAA: Off
SSLR: OFF
Preload Radius: Max
Clutter/Grass: 500
Antistropic Filtering: 16x
Terrain Object Shadows: Flat
Cockpit Global Illumination: On
Messages Font Scale: 1
Scale Gui: 1
Vsync: On
Pixel Density: 1.5 (will turn this to 1.2 for performance)
IPD: 56
Attached is a Persian Gulf Mission: "night test"
Very re-producible with Pimax. Not certain about other headset manufacturers.
Myself and a couple of other Pimax users have tried every permutation of settings. Too much deviation causes issues with SuperCarrier, so I would prefer to keep the changes down to a minimum as this appears to be an engine rendering problem.
Please advise.
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Also using Pimax 5K+. Stereo projections / 3D-Migoto V5 seemed to help.
With the latest OB supercarrier release, this no longer works.
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Primarily, GBU-10’s can’t be used in the F-16. Do they work in other aircraft?
GBU-10’s really don’t show up in SMS, but do in the S-J page.
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In F16, GBU-10 do not show up in SMS/stores page, but do in S-J, and they cannot be activated in weapons page in A-G mode.
Performance/FM Development Status DCS 2.8.3.37556 Open Beta FEEDBACK
in DCS: F-14A & B
Posted
Are the mirrors broken for anybody else in VR? I just have some default masks, no mirror views.