Jump to content

Tonker

Members
  • Posts

    256
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Tonker

  1. Did have a quick test earlier, and A4s are definitely an option from a practical PoV: a decent combat load* and full internal fuel is doable out of Orote within acceptable pucker factor. Snug, but doable. Landing was also fine, despite the heavy fuel load. *4 x LAU10 pods + 6 x Mk.82
  2. The shortest answer is the airfield textures. As a canvas on which to paint, and as a place to come home to, I prefer them. They do feel more Jungle to me, and I find it easier to imagine seeing them decked out for heli and rough-field ops. I also like the assets, the prevalence of footpaths over roads (the lack of tarmac in general appeals), the mix of settlement sizes, things like the marsh rather than quasi-rice-paddies down by where the S Jungle base is in ITJ etc...overall it feels like it's less work to get myself in the zone, and more things to play with once I am, and the whole island keeps that vibe. I just enjoy flying over it (as a vanilla flight from the ME) more, and have more mission-related ideas than on the modern version. *But* I totally appreciate all the work needed to create an immersive flight environment has already been done in ITJ, with notable success. The above is solely a comparison between the two versions of the Marianas we got from ED. As the talented @TeTeT said, there is zero wrong with ITJ as it is! Still, the question was asked which feels more Jungle and, out of the box, that's the WW2 version for me. It goes without saying that the most Jungle of all is ITJ! Whether it's worth the extra work...I can't say. I'm blissfully ignorant of the real effort it took to get ITJ into its current state, likewise your guys' plans for where you'd like to go from here (if anywhere!). I'm just a lucky sod who gets to benefit from you guys sharing your hobby with the community! Thanks, as ever, for the hundreds of hours of joy, distraction, and occasional terror
  3. For all the brilliant work done to make the modern Marianas feel like the Jungle (and as many have said, that work paid off massively - it is so immersive), my impression is that the WW2 makes for a better base. I dunno if you guys have access to data on how people actually play I2J (maybe @SPOOKY 1-1 does from his server?), but it always felt natural to me to use the OH-6A and OV-10. It seemed like they were the kind of light all-rounders which were really well suited to the I2J mission and vibe. I'd be inclined to keep the experience focused on that kind of gameplay. There are other options which were awesome to have - carrier-based A4-E for 'heavy' strikes/if I felt like spooling up a jet was a prime one - but I for one barely used the large airfields on the modern map apart from the occasional sight-seeing flight. Partly due to the performance hit (not major, but noticeable), partly for the increased transit times, but mostly cos I spend my time in I2J down in the weeds I totally see that people might want the F4, F5, F104 etc too, but as long as there's a way for them to be present (even if that's just a reminder to use reduced fuel loads and the full length of the runway) then then WW2 map seems to offer the most. Side note: Speaking of @SPOOKY 1-1, didn't he put together an ITJ modpack to avoid the trouble of finding some of these older assets...?
  4. Cobra and ITJ v.2 (yeah I saw your vid @Devil 505 ) ...I'm gonna have to get my rig set up again!
  5. No rush, no stress - thanks for giving up your free time to a project like this! Sounds like some good progress, and starting to look very tidy.
  6. A bit of L4 love from an unexpected quarter:
  7. Nice one Scooby and Loki, great to see the AI version take her early steps in public!
  8. As is fairly well attested now, ED has no plan when it comes to DCS module - they just need to flog EA stuff they think will sell (hence the modern aircraft in a decidedly Cold War sim). The further an aircraft one cares about stays away from this business model the better IMO. Never sure why people always clamour for "full fidelity" stuff, when really they should be clamouring for ED to release a SDK to the community... Roll on labours of love, and the Jag in particular! Looking forward to her as and when she's ready
  9. Yo @Tasky welcome to the club! I was in a similar position...worse even, as (whisper it) the Gazelle is my only paid module, and I was using T16000. Remember you can invert the collective axis if your natural instinct is to pull for power Three things not mentioned so far which I found super helpful: Hover trim - learn where the stick needs to be for a hover, roughly, and trim to that position before takeoff. Makes life a lot easier! Check the user files for Gaz campaigns - this one for training, and this brilliant one for putting it into action If you want to practice in another heli, get the OH-6A community module! Not only is it excellent, with a best-in-class FM, but it's light and responsive and so a great way to learn - as per the title - how to actually fly a helicopter! The main thing though is practice and to enjoy it. Frustrating as hell, but sooo satisfying when it starts to come together
  10. Nice one 505, great to see some updates to ITJ (and AH-1 too). Looking forward to hopping back in as soon as RL allows!
  11. Gorgeous! Well done on all the effort so far - she's looking gooood! - and all the best with the road ahead. We'll be here all the way
  12. Good stuff. Don't have Kola, so can't give it a go but well done for getting a mission up together and thanks for sharing it here!
  13. Great news, thanks for sharing here @dali. Looking great!
  14. There// is a third musketeer of the Huey revamps in the wind... (...sorry @Eight Ball!)
  15. How had I missed this?! Brilliant news, really looking forward to updates...and eventually to hop in the cockpit and fire her up!
  16. Bravo @Rudel_chw!
  17. Agreed. In general, dedicated installers are a great improvement for accessibility and uptake whilst reducing dev support workload. Good call!
  18. Great idea! Might not help calm the hype, tho...
  19. Well said @peeter - good points, well made. Looking forward to hearing from ED about how they're managing the problem generally, and from Polychop about the Gaz particularly.
  20. Other obvious talents aside, those screenies are absolutely superb!
  21. Loving the Bronco love! Thanks for sharing updates here Tator, much appreciated
  22. Nobody. How could we know how you feel? Nobody mentioned you at all. I did make a general point on the back of your comment: endless entitlement is not the way forward for the community or developers. If you take that personally, maybe ask questions of yourself rather than us.
×
×
  • Create New...