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Caffeinated

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Everything posted by Caffeinated

  1. Thanks for your response and the clarification! I upgraded the RadioMenus module as part of a general process of updating all the modules in the mission. I was under the assumption that the mission hadn't been updated yet and missed that you had already gone in and made updates—completely my oversight. I'll go ahead and check if all the DML modules are at their newest versions and ensure everything aligns. If I run into any further issues, I'll revert to using the version you provided in the update. I'm still relatively new to DML, so I appreciate your patience. Thanks again for your reply and for all your work on DML!
  2. The Update of this mission if I'm looking at it right contains radioMenu.version = "4.0.0". The current version of that module is radioMenu.version = "4.0.1". The update in question states that 4.0.1 - MX no longer optional, so ask for it. I have updated the mission version to 4.0.1 and am getting this error. [string "radioMenu = {}..."]:906: attempt to call field 'isDynamicPlayer' (a nil value) stack traceback: [C]: in function 'isDynamicPlayer' [string "radioMenu = {}..."]:906: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> [C]: in function 'addGroup' [string "dfxZones = {}..."]:1440: in function 'createGroundUnitsInZoneForCoalition' [string "factoryZone = {}..."]:191: in function 'spawnAttackTroops' [string "factoryZone = {}..."]:275: in function 'sendOutAttackers' [string "factoryZone = {}..."]:590: in function 'updateZoneProduction' [string "factoryZone = {}..."]:660: in function <[string "factoryZone = {}..."]:621> So I guess I have two questions: What does it mean you say "so ask for it" I am assuming that refers to the fact that the radio menu now requires cfxMX, but that is present in the mission. How do I go about fixing this with the updated radioMenu or should I just revert it to the version that the mission comes with. Thank you in advance and thank you for all your work on DML.
  3. Still wondering is this is a me problem or a bug. Thanks
  4. I think the Sun Visor for the helmet is bugged on 3 monitors setup with 3 monitors specified in the graphic settings. The bug does not occur when you have 1 monitor selected instead of three.
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