Well...I am going to give this a shot. I am not sure we are talking about the same thing. Steer the SU33 then go steer the F86. I'll go out on a limb here and say you'll probably notice a difference. There is nothing here about curves or ratios or dead zones. The damn steering fails to follow the users input. After you make an initial turn the software actually pulls you back in the last known directional input and you have to fight it to remain where you want it to go. I notice the F15 is also sluggish to turn for some reason. Sir this is a video game...software for pleasure and enjoyment...expensive software at that. What possible reason exists to cause the F86 to steer any different than the SU33? It can't be realism. No pilot would ever accept a jet aircraft for flight that steers like this....such a failure represents the worst in safety....experiencing such a problem after take off is one thing. Knowingly flying a multi-million dollar piece of equipment where such a problem is known in advance is criminal.
You said this could be one of those things that are downright impossible with all the different setups. You were making a joke right? Its software. The programmers did this...they can make the aircraft do whatever they damn well please. If they want it to perform loops at 3400 feet that's what will happen.
Every customer that buys the F86 knows the game is flawed...and so do you.