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Pixel

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  1. I tried to read this thread as good as possible as I had also trouble with creating markpoints. Unfortunatly my english is not so good - so maybe I didn't understand everything correctly (so sorry for allready written posts). One of the problems was, that creating a markpoint in the TGP (with TMS short right) was fine when using NO laser. It didn't work, when I activated the laser. After a little confusion I found out that the calculated distance was 0 => Thats why the markpoint was created exactly at my planes location. After playing around a little bit more I discovered that the laser is working only up to a distance to (exactly) 8.0 in allmost every case. Can someone confirm this behaviour, or am I doing something wrong?
  2. Hello everybody Just a short question - maybe also for one of the ED Officials. There is no dedicated server for BS, thats why we need a graphic card to run the default application. In our case we are unable to find a good hoster with a suitable card. DirectX has a build in feature named "software rendering" (or something). This will emulate ALL capabilities of DirectX by software, even when they are not existing in the graphics adapter. Wouldn't it be possible to use "software rendering" in DCS? Sure we will have bad graphics performance, but would it matter?
  3. As far as I know you can select these 10 channels and I want to know which one is selected => to change it then in TS3. The "state.frequency" field returns some frequency which I think has some relationship with the selected channel. The problem is, that this frequency always has the value: "35654000" (or something) it doesen't matter which channel is selected. Just to support all BS possibilities. But you are right - maybe it's not really worth the work. Yes I checked this, but I can not figure out how to get the data which mode is currently selected (VHF1/VHF2/SW/GROUND). What I understand, looks like commands which I can execute (e.g. initiate a mode switch). But the Plugin shouldn't switch the modes, it should only detect when the pilot is changing the modes. Maybe I'm not getting the right point?
  4. Hello I'm currently developing a plugin for Teamspeak3 and DCS:BS to have automatic radio functionality. The Plugin will automatically switch the TS3 channels according to the seetings in BS. It will take care of power switches and I'm planning also to calculate distance und terrain limitations (which is not yet tested). So far everything is running well, except for one problem - so I have one or two questions, maybe there is someone around who can help me. 1. Question I'm requesting the radio settings in the export.lua as described in the wiki: http://en.wiki.eagle.ru/wiki/Export_1_0_1 The problem is, that when I change the frequency of the R828 (red rotary knob on the right side), the value in the export.lua is not changing. For the R800 the code is working as expected (of course I changed the device id). The "isOn" and "soundIsOn" state is working for both devices as expected. Below I stated shortly how I'm accessing the data. local radioDevice = GetDevice(<radio device id>) local [b]state[/b] = radioDevice:l_get_state() local myfrequency = state.frequency Maybe I have to define the frequencys somewhere in config files (maybe similar to the NDB's), but I found nothing? 2. Question It not directly a problem, because I found a (not so good) workaround, but does anybody know a way how to request the state of the SPU9-Intercom Switch (Channelselector: VHF1/VHF2/SW/Ground)? I found some code in the script files, but this did not helpe me much. 3. What is your general opinion about such a plugin? Do you like it, or is it useless? Do you have more ideas? Thanks for your help in advance Pixel Sorry for bad english :(
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