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Hunter_K

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Everything posted by Hunter_K

  1. I was wondering if there was a way to manually/personally restore the presence of the large LAU-61 rocket tubes without loading one of the old preset loadouts and changing everything else besides the rockets. I was also wondering if there was a way to compile all of the A-10 skin components into a single file to make it easier to align complicated schemes. After spending [too much of my time] sending individual files between computers and testing in the model loader... I hope that there may be a more time effective way to compile the skin components, make a single edit, and call it good OR at least make it more like the F-18 where there are only like three files to edit. You miss every shot you don't take.
  2. Yup Whayle. That did the trick. Duplicate keybinding.
  3. I will give that a try. Thank you.
  4. Looks Good to Me The thumbnail you have looks about like my standard displays. From the default head position and zoom, some of the fine print can sometimes be difficult to read, but I usually don't have an issue if I just zoom in a little. No VR set was included in your specs, so are you looking around with the LAlt+C function and zooming in? In addition, I am not sure if this would change anything, but have you edited your video and graphics quality settings to make sure you are maximizing your screen resolution and getting the best displays and textures?
  5. Umm... That track was bad, I suppose. So... Yeah, I have had this issue with the tracks in the past where the world just seems to not function and it does not track inputs. So I am just going to go through my bombing procedure I have been using. I think my setup is correct, and the issue may be in how I am trying to release the bombs or use the laser. My procedure is as follows. Pre Weapon Setup: - ECM ON/RCV - Countermeasures BYPASS ------------ 1. Master Arm ON 2. A/G selected 3. Left DDI- STORES 4. FLIR ON 5. LTD ARM 6. LST ON 7. Right DDI- FLIR ------------ On Left DDI 8. 84LG selected 9. UFC- QTY 2, MULT 2 10. MODE - AUTO 11. MFUZ OFF 12. EFUZ INST 13. CODE 1588, STEP, CODE 1588 On Right DDI 14. UFC-> LTDC CODE 1588 15. RAlt+/, Diamond appears (I believe this is right on a controller on the HOTAS, which I do not own, so I use the shortcut for it) 16. Target Centered on FLIR Screen 17. TRIG boxed 18. Trigger SECOND DETENT: HOLD 19. PICKLE/WEAPON RELEASE I have encountered two results: - bombs release but do not track the laser - bombs fail to release I am stumped. I have never encountered an error that was not me missing a detail (like the last two digits in an eight-digit grid coordinate), so I have no reason to believe this is the game's fault. But I am pretty clueless what I am missing here.
  6. Following the instructions provided in the above video... I have been unable to reproduce results with any of the GBUs. Thus far, I have had no issues with dumb bombs, cluster bombs, HARMs, Mavericks, JSOWs, or really any weapons including air-to-air. I was flying singleplayer in a very basic mission containing nothing but me, the map, and my armament on DCS steam edition. VFA-122 scheme. This is my first time using the forum, so bear with me if I make a posting error here. I've been using Eagle Dynamics stuff since LOMAC and the original Black Shark standalone. I have had no issues using the DCS Harrier, Tiger II, Dora, FC3 modules, Combined Arms, etc, etc. I KNOW I have to be doing something wrong, I just don't know what. I have a couple more tracks that are also attempts of the same thing, which I can attach to additional posts if necessary. My computer is an MSI somethingorather laptop with a RTX 2000 series, i7 gen 9, 32G RAM. I use a Logitech 3D pro. I do not use or have HOTAS, just mouse, keyboard, and stick. tempMission.miz.trk
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