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Posted

We can not help but ask; the the DCS World FC3 can count "analog" game? F15, for example; 1 flight pneumatic; continued to push the afterburner flight airspeed growth slowly!

Missiles; 120B120C AIM7 missile is simulated 100 years ago to develop it? 8-mile head-6 missile can not hit the target! ! ! Two sea miles tail-biting eight missiles is not a hit! ! ! This is a missile? The missile into a "rocket".

Cannon; the cannon artillery shells hit some parts of the aircraft body actually rarely cause damage! Do you shells replaced by sugar balls? I even hit the enemy with a gun four times unscathed! ! !

Cockpit; F15 canopy heavy border seriously affect the line of sight! This is serious and realistic simulation does not meet

Radar display; radar display narrowed Do you want us to put on a magnifying glass to see a lot of difficult to see? When TWS mode radar sweep surface range forces into a horizontal 60 degrees Why? What a mess I hope you can improve these deficiencies as soon as possible

Posted

1. Not sure what you mean about the afterburner.

 

2. The missiles (especially AIM-120 and R-77) do bleed energy quickly and are ineffective in circumstances where they should hit. The consensus does seem to be that they have poor range. This is a known problem with the advanced flight model of the missiles. This advanced flight model is a work-in-progress apparently. No doubt it's a complicated matter to get all the variables correct regarding missile performance, but I do wish the missiles were slightly over-modelled rather than consistently under-modelled after each patch (my own personal preference).

 

3. I have noticed that some AI aircraft are invincible to missiles and cannon. For example, the MiG-23's in the F-15 quick mission have survived multiple AIM-120 hits and more than half of my cannon rounds, while their IR missiles kill me instantly. This is a new bug in 1.2.4 and the testers know about it. Hopefully it will be fixed quickly.

 

4. The canopy and canopy frame dimensions are realistic. However, the default view and head position does seem to be 'zoomed in' or too far forward. This results in the frame appearing to be too big. Try zooming out or setting a new default head position in the lua files.

 

5. Use snap views to view the left MFD (in controls view menu). Otherwise set up a second monitor and configure it to display the left MFD.

 

6. The narrowing of the azimuth to 60-degrees in TWS mode is a realistic feature as far as I know. It's my understanding that in real life the TWS scan volume needs to be narrowed so that any radar track files will be created and be updated more frequently. Without frequent updates the track files risk being lost. (Someone can correct me here if I'm wrong.) For your information, this is a 1.2.3 feature.

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