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I'm skinning the ARAK M70 to match my skin and I encountered a problem:

If I edit description .lua and declare the arak diffuse to force loading custom skin for the weapon, the glass of aircraft is black.

 

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83UJFmx.png

 

I've discovered that the same material naming is used for the glass of the AJS-37 model and for the texture of the ARAK:

 

    
{"Material #713", 0, "f4u_glass", true};
{"Material #713", 2, "fg-1d_glass_specular2", true};

 

{"Material #713", 0, "arak m70b_diffuse", true};
{"Material #713", 1, "arak m70b_normal", true};

 

Could you rename the ARAK material and fix it?

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