IceFire Posted August 13, 2019 Posted August 13, 2019 (edited) I was going to release a workaround today from an idea I had. Essentially place a moving zone around the boat and any aircraft within that zone is invulnerable. It would be a great workaround for the problems we're having with MP spawning on deck. However, the triggered action "Invulnerable" only works in Single Player. If this were to be fixed the workaround would be viable. *edit* Added track files.Deck Spawn test.mizserver-20190813-103205.trkserver-20190813-103912.trk Edited August 13, 2019 by IceFire Added track files [sIGPIC][/sIGPIC] Matt "IceFire" Schuette Commander In Chief United States Atlantic Command Virtual Carrier Air Wing Eleven
ED Team Raptor9 Posted August 26, 2019 ED Team Posted August 26, 2019 I'm experiencing this as well. I'm making a training mission for my group to practice air-to-air maneuvers without having to constantly re-slot into the mission, with the ability to turn on "Immortal" when in the "dogfighting airspace". However it only works for whoever is hosting the mission, or during singleplayer like you said. Any clients that join the mission when on a multiplayer server remain susceptible to weapons damage regardless of whether it is switched on via triggers. The only way to make multiplayer clients Immortal is by enforcing Immortal within the mission options itself in the mission editor, but that results in everyone being immortal all the time. Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
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