Jump to content

Search the Community

Showing results for tags 'openxr dev toolkit'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
    • Official Newsletters
  • New User Briefing Room
    • Squadron Recruiting
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO CH's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =БК= Братские крылья's Связь
  • =БК= Братские крылья's Сервера =BK=
  • =БК= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 99's Topics - Bugs
  • Virtual Carrier Air Wing 99's COOP Flights - Request
  • Virtual Carrier Air Wing 99's Video and Live Feed
  • Virtual Carrier Air Wing 99's Recruitment questions
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • Sesto Stormo Virtuale's Media Missioni
  • Task Force Trident's Task Force Trident Recruitment
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • RUSSIAN FALCONS's Публичная информация
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Ravenspear Tactical Solutions's Topics
  • 74th Flying Tigers's Questions and Answers
  • 300 Squadron (MiG-29)'s Announcements
  • Virtual JaBoG32's Topics
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • Joint Task Force 191's January 1st, 2024 - New Training Program
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • JTF-111's What We Offer
  • JTF-111's Latest News
  • Pegasus's Hellenic tutorials
  • vVMFA-251's VMFA-251 is back and recruiting virtual Marine Hornet pilots!
  • 9th Air Brigade of PLAAF's Anyone want to train together for competitions?
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • =LF= Escuadrón LA FUNDACIÓN's AVISOS Y NOTÍCIAS
  • 1(F) Squadron RAF Air UK's Operations
  • PKP's Casual Squadron : EST preferred ; Apache; F16; ; F14; A10C2; Spitfire's Lets Fly
  • Tact. Air Base 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • 枝江虚拟航空队's 涂装展览
  • COMMAND OF THE AIR's ЧАТ
  • 1st Virtual Air Expeditionary Wing's Public Affairs
  • 「301fs」's Enlisting
  • 「301fs」's 301fs Equipment
  • 「301fs」's Squadron Rules
  • Royal Netherlands Air Force virtual's Topics
  • vCSG-3's Recruitment
  • 4YA-Community's Events
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • VFA-103 VIRTUAL JOLLY ROGERS's Discord
  • Ghost Syndicate's Forum
  • [TM] Tigermercs's Club-Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • 76th DSOW (Digital Special Operations Wing)'s Open Recruitment
  • 619th Windborne Air Group's Current Events
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers
  • The Jousters's Chat
  • Stalin's Falcons's Создание сервера
  • Stalin's Falcons's Предложения полетов
  • Stalin's Falcons's Связь
  • Task Force Trident's Squadron Media
  • Task Force Trident's Task Force Recruiting Information
  • Carrier Air Wing TWO (CVW-2)'s Squadron Media
  • 101st Combat Aviation Brigade's Instructions on How to Join
  • (NAFSAM)'s NAFSAM Discord
  • Wolfa - french squadron's Activité/activity
  • Wolf Pack US's Wolf Pack Videos and Server Info
  • Wolf Pack US's Wolf Pack Warbirds Persistent Sever Tutorial
  • Carrier Air Wing 3 | RU's Discord сервер сообщества
  • Carrier Air Wing 3 | RU's Наша группа в ВК
  • 808th World Squadron's How To Join
  • 虚拟笕桥航空队-JQvFG's 鸽动力水坛(General Topic)
  • 虚拟笕桥航空队-JQvFG's 笕桥陵园(Event Room)
  • 虚拟笕桥航空队-JQvFG's 笕桥航校(JQvAA)
  • 虚拟笕桥航空队-JQvFG's 笕桥影业(JQvFG Film)
  • Australian Virtual Air Wing's Forum
  • Virtual Royal United Kingdom 10th Squadron's LUA Discussions
  • ММВГ "Broiller Squad"'s Форум
  • Task Force Thunderbolt's Topics
  • 588th Fighter Aviation Regiment's Announcements
  • 588th Fighter Aviation Regiment's Media
  • 588th Fighter Aviation Regiment's Chow Hall
  • Joint Flight Command Oregon's Application & Links
  • Irréductibles's Recherche de pilotes motivés F18 et M2000
  • VF-103 Jolly Rogers's Recruitment
  • VF-103 Jolly Rogers's Media
  • Escuadron 69's Foro del E69
  • Carrier Air Wing 7 | RU's VK
  • Virtual Task Force 77's News & Updates
  • 367º МЦО / MTsO's Media Exterior
  • DCS World România's Forum și postări
  • Crossant's Topics
  • Titan Squadron's Titan Squadron
  • VFS-252 Sky Pirates's Topics
  • Iran | 404th Freelancers's Media
  • Iran | 404th Freelancers's Recruitment
  • Virtual Carrier Task Force 58's Squadron Updates
  • Take Flight's Join/Sign Up Information
  • Phobetor Squadron's We are recruiting!

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • Lock-On Greece | DCS World Greece™'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • Sesto Stormo Virtuale's Eventi
  • [OCG] Oceanic Combat Group's OCG Events & Training
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • VF-211's Calendar
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Ravenspear Tactical Solutions's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • 300 Squadron (MiG-29)'s Events
  • Cerberus Fighter Wing's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • JTF-111's Events
  • Pegasus's Events
  • DCS ANZUS's Community Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • =[RCAF 416 TFS]='s Server Test/08-24
  • PKP's Casual Squadron : EST preferred ; Apache; F16; ; F14; A10C2; Spitfire's Meet and Greet
  • Tact. Air Base 8's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • ESCUADRÓN 111's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • vNAVY's Events
  • Ghost Syndicate's Events
  • [TM] Tigermercs's Staffeltraining
  • [TM] Tigermercs's Events
  • 76th DSOW (Digital Special Operations Wing)'s Missions
  • RS Red Star's Events
  • Carrier Air Wing TWO (CVW-2)'s Scheduled Squadron Events
  • Combined Joint Task Force's OPERATION - ISLAND HOP
  • Wolf Pack US's Wolf Pack Missions and Events
  • Wolf Pack US's Events
  • Wolf Pack US's JUGHEADS mission night
  • 808th World Squadron's Birth Date 01.24.23
  • 虚拟笕桥航空队-JQvFG's 联机活动日程
  • Australian Virtual Air Wing's Events
  • Virtual Air Force's Mission/Training Night
  • TACG 218's Events
  • ММВГ "Broiller Squad"'s Операции
  • 366th Fighter Wing "Gunfighters"'s Mssion nigths & Operatinos
  • Task Force Thunderbolt's Events
  • Joint Flight Command Oregon's Events
  • [JaboG49] Virtuelles Jagdbomber Geschwader 49's Termine
  • Virtual Carrier Air Wing One (vCVW-1)'s Sinai Campaign
  • Task Force Perpetual Motion's Events
  • British Virtual Air Force's Events
  • Dark Ravens's Calendario
  • VF-103 Jolly Rogers's VF013 Events
  • 24th Combat Aviation Brigade's Events
  • 367º МЦО / MTsO's Calendar / Calendario
  • VFS-252 Sky Pirates's Events
  • DCS ITALIA's Eventi
  • JATF - Joint Air Task Force's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

Found 2 results

  1. I have been testing my VR configuration/stability & visual improvements with my Pimax5k Super HMD since DCS provided OpenXR support. At first, tests where KO and could hardly just get to the flight phase. But a recent break through has occurred and has changed the testing results by 180 degrees for the better. The big game changer happened yesterday when I found out that the OpenXR Toolkit was revised to v1.2.4. to improve usability with DCS OpenXR implementation, see note 1. I will spare you the testing details and jump directly to some results/configurations that work for me. Hardware configuration: (if you wish to compare, here are my PC details) Mobo: MSI X570-A PRO/PCIe 4 CPU: AMD RYZEN 9 3900X (12 CORE) GPU: EVGA-RTX 3080Ti RAM: DDR4-32 GB (3200MHZ wt XMP) HMD: PIMAX-5K SUPER Software configuration: DCS World Open Beta v 2.8.2.35759 (latest as of 3 FEB 2023 & wt OpenXR support) PiTool v1.0.1.284v - Version 284 is required as per PimaxXR requirements. See note 1. PimaxXR v0.3.0 - This app is the runtime required for OpenXR to work with PiTool and to bypass SteamVR. PimaxXR runtime is needed to avoid PiTool kick starting SteamVR by default. Install PimaxXR and make sure that PimaxXR is selected as the OpenXR runtime. See note 2. OpenXR Toolkit v1.2.4 – Latest version as of 2 FEB 2023. See note 3. OpenXR Explorer v1.4 - Optional application to analyze OpenXR runtimes & OpenXR Toolkit app that is installed. Not required for success in implementing OpenXR with DCS. See note 4. OpenComposite - This application and its DLL implementation into DCS is not required for success in implementing OpenXR with DCS. However, you may need it for other VR games or simulators that are designed to use the SteamVR app to run them in VR. See note 6. Recommendations: Always make sure that the PiTool app is UP and running regardless of what VR runtime (SteamVR or OpenXR) you use. Otherwise, your Pimax HMD is not available for your VR sessions. If you have configured a DCS game start icon in PiTool and wish to test OpenXR runtime, avoid using that game start icon. Starting DCS from the PiTool/My games/DCS icon will kick start SteamVR. Having DCS started via SteamVR while OpenXR is configure for the game will likely cause undesired results. If you are going to run or test DCS OpenXR VR method (bypassing SteamVR), for safety, just delete the game start icon in PiTool as you will not really need it anymore. Instead, do the following… Exploit the DCS command line features to start the simulator as these will be useful to you. Make yourself some DCS game start window shortcuts to facilitate things. Here are some windows shortcut command line targets that I use. Make a DCS game start shortcut for each of the following shortcut targets & see note 5 for other DCS post link; "your game install path\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR --force_OpenXR - to start DCS with OpenXR support. Make sure that SteamVR is not running. Make sure that OpenXR Toolkit is enabled. At first, use the default Toolkit shortcuts. Also, make sure that active OpenXR runtime is ticked back to OpenXR within the PimaxXR app. This will enable bypassing SteamVR and will avoid SteamVR from being called. "your game install path\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR --force_SteamVR - to start DCS with SteamVR support. If you revert back to using SteamVR, make sure that the OpenXR Toolkit is disabled (tick the disable switch in OpenXR Toolkit) and that active OpenXR runtime is ticked back to STEAMVR within the PimaxXR app (start PimaxXR app and select SteamVR as the runtime). "your game install path\DCS World OpenBeta\bin\DCS.exe" --force_disable_VR – to start DCS without VR so that DCS displays on your primary display screen. This could useful for HOTAS configuration, etc. Without guaranties, this methodology should work for Pimax4k, 5k or 8k HMD owners. Can all these pieces of software & apps co-exist at the same time on your PC. YES, however, configuring the apps correctly is required if you wish to use DCS with SteamVR or with OpenXR. See comments above depending on the shortcut command lines that you are using to start the DCS simulator. You need to experiment with the OpenXR Toolkit settings. Do that using the Toolkit shortcuts while in the game. Settings will likely vary if you have a Pimax4k, 5k or 8k HMD. When your satisfied with your Toolkit settings, share them with the community by writing your own post. Using OpenXR... Generally speaking, I am getting better control of my FPS frame rates, better control of color effects and better control of sharpness inside the cockpits. I do experience a bit of stuttering when switching from F1 to F10 and back to F1 views...not sure what would cause that. So far, multiplayer seems OK. Could the experience be better...YES. Correcting the stuttering when changing views needs to be addressed but I am not sure to who I should shot the requests ...to DCS regarding their OpenXR implementation, to the PimaxXR folks dev team or to OpenXR Toolkit dev team...don't know! Hope this helps you enjoy OpenXR with your Pimax HMD. Everest…Out! Notes: 1- For PiTool v1.0.1.284v, see https://community.openmr.com/t/pitool-1-0-1-284v/39823 2- For PimaxXR v0.3.0, see https://github.com/mbucchia/Pimax-OpenXR 3- For OpenXR Toolkit v1.2.4., see https://mbucchia.github.io/OpenXR-Toolkit/ 4- For OpenXR Explorer v1.4, see https://github.com/maluoi/openxr-explorer/releases/tag/v1.4 Be aware that this app is not required for OpenXR implementation with DCS. It is included here as reference only and is recommended for folks that do application development work. 5- For DCS news letter regarding OpenXR implementation, see the following forum post: https://forum.dcs.world/topic/318004-dcs-now-supports-openxr-natively/ 6- For OpenComposite & OpenComposite switcher, see https://mbucchia.github.io/OpenXR-Toolkit/opencomposite.html Note that no revision is mentioned for OpenComposite probably because this is actually a DLL which did the work of throwing DCS VR runtimes to PimaxXR before introduction/support of OpenXR in DCS. OpenComposite solution is no longer required to operate OpenXR in DCS. PS...If you like this post, please rate (@ top of post) or like it...
  2. I have updated this first post to try to clear up some of the chaff now that DCS supports openxr natively. The original post in it's entirety is in spoiler tags below, I have lifted portions of it for this but I wanted to retain it for archival purposes. Since writing this I have upgraded my GPU from the 3070 to the 3080ti, as such I now have a little more knowledge on higher end hardware. Similarly DCS itself has changed in the ever marching way of progression that it has habit to do so, VR performance is now currently a little slower than it was 11 months ago. This is based on my experiences and testing, specifically with my set up. It isn't an all encompassing guide and by all means feel free to add your own insights and observations First things first set some baselines of what you want to achieve, do you want: - A clear, stable picture? All the bells and whistles? All the FPS? For performance metrics use the tools built into openxr toolkit. For tuning create a test mission that has your typically heaviest passive GPU workload, I use a rooftop pass over the top of Beirut. Some naming conventions: - OXR = OpenXR (Installed with windows by default) SVR = SteamVR (Steam App) WMR4SVR = Windows Mixed Reality for SteamVR (Steam App) OXRTK = OpenXR ToolKit (Obtainable from github) OXRDT = OpenXR Developer Tools (Also known as OpenXR Tools for Windows Mixed Reality - Sourced from Microsoft App Store) MR = Motion Reprojection For detail of the functionality of the excellent OpenXR Toolkit by @mbucchia please see the features list here. A clear, stable picture? Doing the following will typically be running DCS at framerates below the headset refresh rate, as such there will be some associated ghosting/stutter. Some scenarios will be smoother than others. Within the OXRDT set resolution to 100% and disable motion reprojection. This will give the ultimate image quality but with the caveat that you have to tune DCS to keep framerates above your own personal comfort threshold for stutter (mine is 50fps). If you're struggling to get it fast enough to eliminate the stutter for your test scenario, then the first thing to do is set the resolution in the OXRDT to default, this will set the resolution based upon your VRAM quantity. The calculation is based on the size of the three backbuffers with 4xMSAA applied should be no more than 10% of total VRAM. For the reverb having a 100% resolution of around 3160 pixels wide, the 8gb 3070 defaults to around 60-65%, the 12gb 3080ti defaults to around 95%. Within the OXRTK menu you can enable foveated rendering and upscaling to gain some frames back but at the expense of some image quality. Turbo mode can subjectively claw some FPS back in certain scenarios; typically it can help you gain 10-20% when running below refresh rate. It has been found that throttling the framerate to 55fps within OXRTK produces a minor improvement in apparent object stuttering when the headset is at 90Hz. This appears to be a sweetspot that has be correlated against by several different people, it may be different for you but it's easy enough to find your personal best compromise - fly low and level with the framerate throttled to 45fps, look out of the window whilst altering the framerate throttle and when you see an reduction of object ghosting leave it there. Based on the above, if you can consistently keep >60 FPS then it is worth trying out 60Hz refresh rate. Being above the refresh rate is nirvana and is ultimately smooth with zero artifacts. A couple of caveats to bear in mind: - the reverb has an apparent refresh rate flicker in 60Hz mode than can be hard to stomach, some people can, some people can't. It may be possible to train yourself to get used to it, treat it like getting your VR legs again. A little at a time is key, build it up in short sessions over days at a time. If you FPS drops below 60 then the smoothness of the display is not a good as 90Hz when below refresh rate. Therefore you ideally need some GPU overhead available to compensate for this - I use 60Hz and work on having a typical GPU frametime of 13ms or so which equates to around 77fps. All the bells and whistles? Doing the following will typically be running DCS at framerates below the headset refresh rate, however motion reprojection will be inserting synthetic frames to make it appear to running at refresh rate and will be very smooth. Image clarity suffers slightly and visual artifacting can be distracting. Within the OXRDT set resolution to 100% and set MR to always on (don't use auto, that's for app specific configurations and not implemented for DCS as of yet). Within the OXRTK menu make sure that MR is set to unlocked. With MR enabled and unlocked, DCS is now able to smoothly display framerates from 90 all the down to 30. This is a huge range and it will allow you to run far higher settings than you would think. Your FPS will be displayed as 90, 45, 30 or 22 (I've found 22 reprojected to not be pleasant) with occasional movement a few frames either way for a second or two when it changes reprojection fraction. The further from the 90hz refresh you get the more reprojection has to pick up the slack so will introduce more artifacts. The coding behind the OXR implementation of MR is virtually identical to WMR4SVR so should behave the same. The OXR MR can reproject at fractions of the refresh rate - 1, 1/2, 1/3, 1/4. For 90hz the fraction brackets work out at approximately 11ms 90fps, 20ms 50fps, 30ms 33fps (and we'll ignore 22fps because you don't want to be here), there is a small MR overhead to account for so the numbers aren't exact. WMR4SVR can only reproject at 1/2 refresh rate, therefore below 20ms 50fps it disables itself entirely. When tuning DCS you ideally want to be aiming to keep your FPS away from the bottom end of a fraction bracket. Therefore if you're getting 18ms you will be skipping between 1/2 and 1/3 brackets, best to turn some settings up and push it down into the 1/3 bracket. MR will keep things smooth but at the expense of some warping/ghosting particularly on edges of wings/cockpit frames. The slower the relative motion between the two edges the less it will artifact. If you're suffering with watery looking distortions/artifacts then ensure that you don't have shaking reduction enabled as the two don't play nicely. If you're ok with the artifacting you can run phenomenal settings, let it sit at 30hz reprojection and be on your way, unless you're in a weaker GPU then the world is your oyster. All the FPS? Within the OXRDT set resolution to default or below and MR to disabled. Within OXRTK enable upscaling of your choice (I wouldn't recommend dropping below 75% to retain most image quality) and enable foveated rendering (you can use a preset or play with the custom settings, it doesn't make a huge difference in performance). You may well be able to achieve the 90hz refresh rate by doing this although the use of upscaling will introduce additional shimmering that you will not get rid of. It is possible to balance out portions of the above to achieve a desirable outcome; it's not gospel, play with it yourself to find your own ideal. My current settings are as follows: - Reverb @60Hz, resolution override to 3200 pixels wide, MR disabled. FFR on Quality/Wide preset, Turbo mode enabled. NIS upscaling @75% with no sharpening. With DCS settings as follows I can comfortably keep below 16ms (>60fps) on Syria on all but the heaviest of missions in which case the CPU gets swamped - the GPU is still producing frames fast enough, the CPU simply can't supply it fast enough. The multithreaded engine update should hopefully alleviate this issue moving forwards.
×
×
  • Create New...