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  1. DCS Retribution has been around for a couple of years now, but we've never gotten round to making a post about it on the official forums. I think it's time we rectified that! So, here goes. Introduction Retribution is a dynamic campaign generator for DCS that provides a turn-based persistent combat environment where the outcomes of each mission influence the following turns. This creates an evolving campaign that reacts to your actions. Aircraft that are lost have to be replaced, front lines shift as ground units battle it out, and air defences can be degraded or destroyed. Your own resource sites have to be protected while you attack the enemy's. However, think carefully before you blow something up, because as you capture territory, you might miss having that oil refinery that you turned to rubble on Turn 3. Control points (airfields, FOBs, FARPs) can be captured, squadrons re-assigned to new home bases, and SAM sites repaired. You can choose to cripple your enemy by bombing their runways, or destroying their factories and ammo depots. Or perhaps you wish to cut off their resources by bombing their offshore oil rigs, bridges, or train stations. Intercept and destroy ground convoys, cargo ships, or air transports. Send in choppers to capture enemy airfields. Plan long range strikes to destroy their reserve forces on the ground. You can do all these and more. Retribution was originally started in 2022 by a group of Liberation developers and content creators who wanted to place a stronger focus on campaign customisation, mod support, and an expanded mission set. Retribution was built upon the Liberation code base, but has evolved significantly since then. We owe a great deal to former Liberation developers like ColonelPanic, Khopa, and ShdwPrince (who have all since moved on to other projects) who laid the original foundation. I should note that Retribution is not a replacement for Liberation, nor is Liberation dead. The Liberation code base is still being maintained by X-ray, who very generously offered to take over this task when the rest of us moved on (some to Retribution, some to other things). The Retribution dev team and X-ray still collaborate when we find major bugs that affect both. Retribution currently has over a dozen content creators with our head honchos Stoner and Ghosti at the helm, as well as a 40-man testing team that helps us test new features and squash bugs. Development is very active, with typically at least one new build per week. Just in the past week alone, we have implemented support for Currenthill's USA Asset Pack, improved 3 existing campaigns, and added a new faction. We currently have over 120 factions available, covering everything from WW2 to the modern day. If this interests you, check out our Github site below. If you wish to use Retribution, please read the Getting Started Guide on the wiki (link is below), which will walk you through the process. Please use a preview build, NOT the release build if the latest release build is more than a couple weeks old. While we do have the occasional release build, the very rapid pace of development means that any release build is just outdated within weeks. Pretty much all of our current users are on the latest alpha or beta build. We also have an active Discord community (link below), so feel free to pop in to say hi! Questions and comments are always welcome. Features Retribution is usable in singleplayer and multiplayer, supporting both PvE and PvP. We have 64 campaigns available right now, with more in development. These come in a variety of sizes and intensities, covering a broad range of eras. All official aircraft and terrain modules are supported. We support 40 different mods at the moment (including most of the popular ones like Currenthill Asset Packs, A-4E Skyhawk, Superhornet, Grinnelli's F-22A, Codename Flanker Su-30, IDF Mods, Vietnam War Vessels, OH-6, OV-10A Bronco, C-130J, UH-60L, Frenchpack, High Digit SAMs, Bandit's Weather Mod, etc). We also support a number of plugins, including CTLD, Mbot Artillery, Splash Damage, Skynet IADS, EWRS, etc. A large number of different mission types are available. Some of the mission types you can fly are BARCAP, Escort, SEAD Sweep, Armed Recon, Air Assault, Anti-Runway, DEAD, Close Air Support, Anti-ship, and Strike. You can set up squadrons with primary mission types (these come by default with the campaigns but you can change them as you wish). Each squadron has pilots that can be replaced and can level up in skill as they survive across missions. We have about 350 preset squadrons (with appropriate liveries or livery sets) available right now. Mission planning can be fully automated where you simply fly your assigned missions, or can be planned manually (for either or both sides). Mission planning is performed directly in the Retribution UI where you can create missions and set targets, click and drag waypoints, easily change loadouts, set TOT offsets, etc. You have a great deal of control over how much is automated and how much you can fine-tune manually. We offer support for multiplayer squadrons who wish to use their own livery sets, radio frequency settings, and pilot names. Retribution can be used to generate Pretense campaigns using standard Retribution campaigns as a template. This dramatically increases the number of Pretense scenarios available to Pretense users. You can create new campaigns (and submit them for inclusion in Retribution). We have a comprehensive guide on our wiki that will walk you through the entire process. No coding expertise is needed. All you need is the DCS mission editor and a text editor. Our saves are forward compatible. This means that if you are in the middle of a campaign and update to a new version of Retribution, this is no problem. Your save file will load normally and you can keep playing. Updates 15th April 2025: Retribution 1.4 has now released. Remember that Retribution has to be regularly updated to ensure compatibility with the latest DCS version. If you are reading this any time after April 2025, it is likely that you should be using a preview build instead of the release build. Links DCS Retribution Github Page Official Discord Channel Wiki with Getting Started Guide, Tutorial, Manual, and Documentation
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