FSFIan Posted February 1, 2014 Posted February 1, 2014 Hi, I am currently learning Lua and playing around with the scripting capabilities of DCS World. When I create a new group with mist.dynAdd (which uses coalition.groupAdd) in multiplayer, it shows up for everyone, but only the host can see it on the map. When it is killed, the correct message appears for the host, but the other players see "XY killed Building". Is that normal or did I do something wrong? I am using DCS: World 1.2.7 and MIST v3.2. Thanks for enlightening me, Ian DCS-BIOS | How to export CMSP, RWR, etc. through MonitorSetup.lua
FlightControl Posted February 10, 2014 Posted February 10, 2014 Ian;1984974']Hi, I am currently learning Lua and playing around with the scripting capabilities of DCS World. When I create a new group with mist.dynAdd (which uses coalition.groupAdd) in multiplayer, it shows up for everyone, but only the host can see it on the map. When it is killed, the correct message appears for the host, but the other players see "XY killed Building". Is that normal or did I do something wrong? I am using DCS: World 1.2.7 and MIST v3.2. Thanks for enlightening me, Ian i have the same issue, and trying to find a solution for that... Also note, that the clients won't see the smoke trail of the vehicles when they drive on the fields. Because the client thinks they are buildings... [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
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