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Posted

considering how impossible it is to create such big large areas where thousands of units would clash etc.. and computer registering all that in real time i think its safe to say we need a "gamey" option to deal with this but still have a bigger air war campaign going for MP..

 

i want to ask, would ppl be okei if the "campaign" is not totally in real-time and totally realistic but would simulate for most part reality..like in world of tanks the CLAN WARS, where you put chips into a province and then be challenged, etc.. and have other clans(teams) cooperate with you or not. so a part of it would be a game on strategy map with moves and counter moves, only when confirmation of impact on strategy map is confirmed does the MP ability arise to wage this clash with planes in simulation dCS world..

 

to make things much simpler for computer, all destroyed planes can be still available for the team, all bridges are again new in a new mision, etc.. only thing that would change is on strategy map(loosing a province means loosing a place to put your planes, maybe oil refinery, maybe some other strategic building) that would simulate a loss of organization, or loss of fuel supply(not being able to field 16 planes for MP but only 10, etc..

 

with such gamey (not simulation moves) one can create a viable battle of bigger strategic depth while still enjoying hardcore simulation battles in 3D in DCS world..

 

so, would ppl here enjoy such a mix of "arcade campaign" coupled with our hardcore simulation DCS 3D world of planes,CA, etc.. ?

 

 

 

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on the other hand, i guess what is needed is a converging platform that would put results of certain MPs of different games together (steel beasts, DCS World, BF4 etc) in a viable way, so one can enjoy your usual normal MP in any of those games but knowing each battle contributes to a larger picture that may end up your side loosing the war?..

 

what do you think? ..

Posted

This is essentially part of what a dynamic campaign would do. Not all events of a campaign occur during (or near to) player flights, so there needs to be some way to handle things that happen while the player is not there. This would almost certainly not involve any physics.

 

The discussion on dynamic campaigns in general can be found here: http://forums.eagle.ru/showthread.php?t=64161

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