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This is something that I think does not require a ton of rework and will add lots of improvement on playability to DCSWorld.

 

Notice that many of the single player campaigns in DCSWorld have you flying with a AI wingman. It would be pretty straightforward by modifying the existing campaign missions and adding another client in place of your wingman. Ideally adding a feature in the editor that allows the wingman to be "playable". Would allow you to take over the AI wingman if you joined the server. This is a feature that is very useful in games like ARMA.

 

For example I've taken the KA-50 deployment campaign and modified it so that the wingman is a client and had a great time playing the whole campaign with a buddy of mine. Adds so much immersion when playing a campaign in multiplayer.

 

If Eagle Dynamics were to integrate this in a better form it would be fantastic since many people that play DCS World have a group of friends that they play with and realistically they would enjoy a coop campaign immensely. :thumbup: What say you now?

 

Also the "playable" feature would work well in keeping missions balanced by keeping the forces that aren't occupied by players as AI rather than not being there at all.

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