CodeToad Posted April 30, 2014 Posted April 30, 2014 (edited) I have a setup originally optimized for A10C (4 screens in a T, 3 on top are regular viewports, one on center bottom is a touch screen that runs Helios/Cap Loz excellent A10C touch cockpit config) Recently started flying Su25T - also a very nice plane. Since it does not have a clickable cockpit and only one display (the Shkval TV) I'd like to have a different monitor setup when playing it since otherwise the lower screen just shows mostly useless black for the SU25T (although the Shkval by default shows up in the space of the A10C right MFCD, so it is not ALL black) For example, this post shows how to enlarge your Shkval to fill a whole secondary monitor. Or I might use the lower screen as just another regular viewport (mostly just to see the cockpit instruments) This might be useful for other planes in the DCS FC3 module also. So my question is: Can you have module specific screen setup or is the screen setup global? Ie to do the above I would need to switch configs in DCS World and then enter a game. (Better think about that well beforehand - especially in a multiplayer mission where you could select one of several plane types...) Thanks for any advice/tips (even if :cry: it can't be done) Toad PS: looks like there *might* be a way to do this with Aircraft type conditionals in the monitor config lua, see this post - although he doesnt appear to have it working quite yet. That would work if that monitor config gets loaded on every game start (rather than DCS world start) - and of course the lua has to be syntactically correct... if unit_type == 'A-10C' then Viewports = ... elseif unit_type == 'Su25T' then Viewports = ... elseif Viewports = ... Edited April 30, 2014 by CodeToad added ref to other post Working on an open source "kneeboard" app (browser based, so runs everywhere) for DCS world: maps, checklists, reference, glossary, calculators.
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