Joyride Posted May 18, 2014 Posted May 18, 2014 Has anyone had issues with triggered sound files randomly not playing, or randomly being truncated? I've been noticing that triggered radio transmissions (either scripted or triggered action) will generally play as intended, but about maybe every fifth/sixth message gets cut off after a few seconds or may not play altogether. You can run the mission again and get different results, so it seems somewhat random. Using very basic trigger logic to test this issue. I can post an example mission later but curious if this rings a bell with anyone who uses a lot of triggered radio calls/sounds. I noticed it to a much less degree in missions I made last year (sometimes last few seconds of a transmission would get cut off), but seems like it happens much more in current World version.
LFCChameleon_Silk Posted May 21, 2014 Posted May 21, 2014 yes Joyride sometimes my sounds do this, I'm also having issues where the ME refuses to play a valid sound that i've added, and also when in mission the sound fails to play. an example would be in Operation Perched Eagle when its creating the tasks at start it makes a noise, then another task is created it makes the noise again, during this process sometimes the noise before the next noise gets clipped.
Joyride Posted May 22, 2014 Author Posted May 22, 2014 Yeah, same with an audio file not playing in ME randomly. I did figure out that if you make the duration of transmit message longer than the actual audio file, it can cause issues with subsequent messages broadcast just after. Make is tough when scripting the playing of audio files when you don't now exactly how long the .ogg or .wav is and "pad" the time a little. Submitted a bug report.
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