Raven Morpheus Posted August 21, 2014 Posted August 21, 2014 (edited) Hello all Just been messing around with my facetracknoir + PS3 Eye + DIY 3 point clip setup and it got me wondering... Currently I have FTNoIR set so that on yaw and pitch it only goes 90 degrees to one side, although in DCS it actually rotates more than that. That works quite well but I was wondering, what is a realistic amount of degrees to have? For example in real life I can only turn my head (without turning my shoulders) 90 degrees (maybe I have a dodgy neck?). But in a helicopter or fighter plane I assume you aren't strapped down as tight as an F1 driver and you'd be able to shift yourself about a bit to see more behind you by turning your shoulders and body? Also, does anyone know how to put a stop point in FTNoIR? I'd rather it went to whatever degrees I've set (90 currently) and then stopped, but currently the way I've set it doesn't appear to do that, it gets to 90 degrees but still seems to rotate further after that. Thanks in advance. Edited August 21, 2014 by Raven Morpheus
Recommended Posts