rheage Posted August 30, 2014 Posted August 30, 2014 (edited) Hello, I downloaded FaceTrackNoIr today because TrackIr is too expensive... It works with dcs (in the su25t) but when i look strait forward (to the hud) the camera always moves s bit but my real head doesn't move. It seems like the sensetivity is too big at the hud. When i look up or down everything is ok, but If I look closer to the hud there is this problem. Do you know how to set the curves to get the camera not move when i look at the hud? Thanks in advance and sorry for this bad english! Edited August 30, 2014 by rheage
Raven Morpheus Posted August 30, 2014 Posted August 30, 2014 I had a terrible time with the exact same issue, it's not related to any particular plane though. After a lot of fiddling I worked out how to solve it. Assuming your camera is picking up the LED's properly, put a deadzone of about 5 degrees (or more if you wish) into your curves by grabbing the first little dot on the curves diagram and move it down to the bottom of the scale and back (or forwards) to about 5 (or further if you want more of a deadzone). Also if you are not using point tracking but the face tracking part of FTNoIR make sure your room is brightly lit (or there is a bright light behind you) so that the camera can see you properly. I tried FTNoIR with the face tracking to begin with (and subsequently shelved it until recently I made a 3 point IR LED clip) and quickly found out it doesn't like dim or dark rooms. Which renders it's face tracking useless for gaming in my opinion. Oh that and every time I took a drink, or wiped my nose or something else it'd shift the view in-game. Lol.
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