Dutch727 Posted November 29, 2014 Posted November 29, 2014 (edited) I've been designing missions for a few months now, and bridges are a royal pain. I avoid them when I can, but sometimes you just have to cross them. We all know the limitations of the ground unit AI when it comes to bridges. Units tend to get hung up, then all following units can't get around them -- your mission can be ruined by this. Here's a protocol I developed that gets all the armor across so far. I've yet to see it fail, but of course it can. But it will give you better odds. It's best to cross any bridge well away from enemy fire! You will need to use the Advanced waypoints feature, but no scripts or other mods are necessary. You will set a waypoint in front of the bridge and on the other side of it. 1. Hold your column on-road short of the bridge for at least a minute. This gives the units a chance to sort themselves out and line up if they've gotten out of order during the approach. 2. Set the ROE to Weapons Hold. This will prevent units from shooting on the bridge - a sure way to get them hung up on the sides. 3. Set 'Dispersal under fire' to OFF. This will help prevent the units from panicking if they get shot at while on the bridge. 4. Release the hold and set the speed to 10. This slow pace keeps units from racing around and getting hung up trying to pass another one. 5. Once across the bridge to the waypoint well clear of the other side, reset your ROE and dispersal to what you want. If course, if a unit gets shot on a bridge it is blocked, but this is realistic. NOTE to Devs: If you can detect a ground unit on a bridge, temporarily setting ROE to HOLD, dispersal to OFF, and limiting speed to 10 will help greatly when on bridge. The designer will still need to put the hold on the front of it for units to line up, unless you can detect the bridge ahead on the route and do that for them too. Hope this helps. Edited November 29, 2014 by Dutch727
chop367 Posted November 29, 2014 Posted November 29, 2014 thanks Dutch727. i'll have to try this:thumbup:
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