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Doctor's Piggy In The Middle


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Name: Doctor’s Operation Piggy In The Middle

Author: =Doctor=

Mission type: MP+SP

Controllable: A-10A/A-10C/Ka-50/SU-25/SU-25T/MiG-21Bis/ MiG-15bis & F-86F Sabre

Quick Summary: Hi folks, this is a new mission of mine. It features Air to Ground, Air to Air & SEAD. Hope you’ll enjoy it. Greets, Doctor.

 

Question: "What if all human pilots in my session only fly A-10C and/or KA-50 and/or SU-25T? Won't we get shot down by the hostile fighters?"

 

Answer: ( If you want to be "surprised", don't click on "show"! )

Enemy fighters will just spawn, if own MiG-21Bis and / or F-86F Sabre are in the game ( and enter certain areas ) ! So if no human pilot controls a MiG-21Bis or F-86F Sabre and provides CAP, this is just an Air To Ground & SEAD mission. If at least one human player controls a MiG-21Bis or F-86F Sabre, the Air To Air part can be activated additionally. :pilotfly:

 

Briefing ( English & German ):

 

lotdsrse.jpg

 

 

h283ztnp.jpg

 

 

8zpbjir3.jpg

 

 

tlzdd2bl.jpg

 

 

vlag8znf.jpg

 

 

vhjmi6ak.jpg

 

 

*****************************************

=The Flying Circus=

 

proudly presents:

 

Doctor's Operation Piggy In The Middle v3.00

 

Air To Ground, Air To Air & SEAD Mission

feat. A-10A, A-10C, SU-25, SU-25T, MiG-15bis, MiG-21Bis, F-86F Sabre & Ka-50

*****************************************

 

Remaining mission objectives can be checked by using the radio menu (F10. Other... ).

 

I. Kommunikationsplan / Communication Plan & Flugpläne / Flightplans

 

Vaziani : 140.000 MHz VHF AM / Channel 02

Soganlug : 139.000 MHz VHF AM / Channel 09

Tbilisi-Lochini : 138.000 MHz VHF AM / Channel 18

FARP "Skala" : 129.575 MHz VHF AM

 

AWACS "Overlord" : 255.725 MHz UHF / Channel 14

 

JTAC "Darknight 1-1" : 33.000 MHz VHF FM

 

-----

 

WP0 = Homeplate

WP1 (TGT #1) = SA-3, Cargo Train & Shelters

WP2 (TGT #2) = SA-6 & Factories

WP3 (TGT #3) = SA-3, Comm Tower & Helicopters

 

-----

 

KA-50 PVI-800 NAV/TGT:

 

1 = WP1 - Cargo Train & Shelters

2 = WP1 - SA-3

3 = WP2 - Factories

4 = WP2 - SA-6

5 = WP3 - Comm Tower & Helicopters

6 = WP3 - SA-3

 

II. Kräftelage / Forces Management

 

4x A-10A (Pig Flight) --- Vaziani

4x A-10C (Hawg Flight) --- Tbilisi-Lochini

4x A-10C (Boar Flight) --- Tbilisi-Lochini

4x KA-50 (Flight 100) --- Farp "Skala"

4x MiG-15bis (Flight 200) --- Tbilisi-Lochini

4x MiG-21Bis (Flight 300) --- Soganlug

4x SU-25 (Flight 400) --- Vaziani

4x SU-25T (Flight 500) --- Vaziani

4x F-86F Sabre ( Pontiac Flight) --- Vaziani

 

° E N G L I S H °

 

III. Situation Report

 

Enemy ground troops have crossed our border and advanced deep into the country. They secured three positions by establishing bases there. Those are:

 

Waypoint 1: A train station at the Tsalka Plateau , south of the local water reservoir. This is the main junction for the enemies’ resupplies. A large part of this war material is stored in the local shelters. ~4 nautical miles northwest of the train station, a SA-3 site has been established.

 

Waypoint 2: A total of four chemical and ammunition factories for manufacturing war material have been fallen into the enemies’ hands. ~2 nautical miles northwest of the business park, a SA-6 site has been established.

 

Waypoint 3: A well equipped FARP with two start and landing platforms. This base serves as main junction for the enemies’ reinforcements, which are transported by helicopters. The outlying base can only communicate with the outside world by using a communication tower. ~4 nautical miles north of the base, a SA-3 site has been established.

 

We get more and more information about enemy troop movements in the west of our country - eyewitness reports of local citizens indicate modern air defense units.

 

We also have secured information, that the enemy possesses fighter planes of the types F-86F Sabre, MiG-15, MiG-21Bis and F-4 Phantom II. We don’t know the total number of those machines, as well as the number of the machines, which are ready for combat at the moment. Barrier Combat Air Patrols (BARCAP) have been sighted in the north, south and west of the country.

 

IV. Tasking

 

1.1. Destroy the SA-3 site at waypoint 1

1.2. Destroy the cargo train at waypoint 1

1.3. Destroy all shelters at waypoint 1

 

2.1. Destroy the SA-6 site at waypoint 2

2.2. Destroy all four factories at waypoint 2

 

3.1. Destroy the SA-3 site at waypoint 3

3.2. Destroy the communication tower at waypoint 3

3.3. Destroy all helicopters at waypoint 3

 

4.1. MiG-15, MiG-21 & F-86F Sabre provide Combat Air Patrol (CAP) among the waypoints 1, 2 & 3.

 

° G E R M A N °

 

III. Ausgangslage

 

Der Gegner ist mit Bodentruppen tief ins Land vorgedrungen und hat insgesamt drei Positionen durch die Errichtung von Stützpunkten gesichert. Diese konnten bislang wie folgt aufgeklärt werden:

 

Wegpunkt 1: Ein Güterbahnhof im Tsalka Plateau, südlich des dortigen Wasserreservoirs. Es handelt sich um den Hauptknotenpunkt für gegnerische Nachschublieferungen. Ein Großteil dieses Kriegsmaterials wird in den dortigen Bunkern zwischengelagert. ~8 Kilometer nordwestlich des Güterbahnhofs ist eine SA-3-Luftabwehrstellung eingerichtet.

 

Wegpunkt 2: Insgesamt vier Munitions- und Chemiefabriken zur Herstellung von Kriegsmaterial sind in die Hände des Gegners gefallen. ~3 Kilometer nordwestlich des Gewerbegebietes ist eine SA-6-Luftabwehrstellung eingerichtet.

 

Wegpunkt 3: Ein gut ausgebautes FARP mit zwei Start- / Landeplattformen. Diese Basis dient als Hauptknotenpunkt für den gegnerischen Truppennachschub, der mit Transporthelikoptern verlastet wird. Der abgelegene Stützpunkt kann nur durch einen eigenen Funkturm direkten Kontakt zur Außenwelt halten. ~7 Kilometer nördlich der Basis ist eine SA-3-Luftabwehrstellung eingerichtet.

 

Im Westen des Landes mehren sich Hinweise auf weitere gegnerische Truppenbewegungen gen Osten - Berichte von Augenzeugen aus der Bevölkerung lassen auf modernere Luftabwehreinheiten schließen.

 

Darüber hinaus liegen gesicherte Erkenntnisse darüber vor, dass der Gegner über Kampfflugzeuge der Typen F-86F Sabre, MiG-15, MiG-21Bis und F-4 Phantom II verfügt. Unklar ist, wieviele Maschinen vorhanden und derzeit einsatzbereit sind. Grenzpatrouillenflüge (BARCAP) wurden bislang im Norden, Süden und Westen des Landes gesichtet.

 

IV. Auftragslage

 

1.1. Zerstören Sie die SA-3-Stellung bei Wegpunkt 1

1.2. Zerstören Sie den Güterzug bei Wegpunkt 1

1.3. Zerstören Sie alle Bunker bei Wegpunkt 1.

 

2.1. Zerstören Sie die SA-6-Stellung bei Wegpunkt 2

2.2. Zerstören Sie alle vier Fabriken bei Wegpunkt 2

 

3.1. Zerstören Sie die SA-3-Stellung bei Wegpunkt 3

3.2. Zerstören Sie den Funkturm bei Wegpunkt 3

3.3. Zerstören Sie alle Helikopter bei Wegpunkt 3

 

4.1. MiG-15, MiG-21 & F-86F Sabre gewährleisten Luftraumüberwachung (CAP) zwischen den Wegpunkten 1, 2 & 3.

 

Link/Download: Doctor's Operation Piggy In The Middle v3.00

 

Alternative Download: Doctor's Operation Piggy In The Middle v3.00

 

IMPORTANT - This Mission uses the following skins for aircraft:

 

1. Fictional Slovenian AF Skin ( made by Beefdork ) for red/hostile F-86F Sabre:

 

Download: Fictional Slovenian AF Skin F-86F Sabre

 

What happens if you don´t install this skin: Mission will work, but hostile F-86F Sabre will fly with U.S. Airforce Skin ( silver ); this kills immersion, as this is your own coalition.

 

2. Summer Digital Camouflage Skin ( made by: "Unknown" ) for blue/own SU-25T:

 

Download: Summer Digital Camouflage Skin SU-25T

 

pumtxrd8.jpg

 

What happens if you don´t install this skin: Mission will work, but you will fly the SU-25T with a standard skin, not the really cool Digital Camo Skin :smilewink:.

 

__________________

Changelog:

 

v. RC2:

..................a) Some minor changes

..................b) Communication with & rearming, refueling and repairing at FARP "Skala" is possible now

 

v. RC3:

..................a) Some major trigger issues have been fixed ( next hostile fighter sweep in each region will only be activated, if the last one has been destroyed; trigger issue for mission progress fixed )

 

v. 1.00:

..................a) "Client Issue" has been fixed ( host and clients can see all placed buildings now)

 

v. 1.01:

..................a) MiG-21's new homeplate is Tbilisi-Lochini, as they can contact ATC there

..................b) A-10C's of Boar-Flight new homeplate is Vaziani

..................c) Minor changes

 

v. 1.02:

..................a) Briefing edited

 

v. 1.03:

..................a) Added F-4E Phantom II to hostile fighters

..................b) Minor changes to behaviour of hostile fighters

..................c) Several changes to trigger logic

 

v. 1.04:

..................a) Moved own MiG-21Bis to Soganlug

..................b) Moved own SU-25T to Vaziani

..................c) Moved own A-10C of Boar Flight to Tbilisi-Lochini

..................d) Own MiG-21Bis now can communicate with all homeplates (channels edited)

..................e) Briefing edited

..................f) A-10C rampstart positions changed for better performance

..................g) Deleted several A/C at Tbilisi-Lochini for better performance

 

v. 1.05:

..................a) Removed more static objects ( esp. at WP3 ), to avoid the "client issue" ( see post #13 ) in later phases of the mission

..................b) Briefing edited

 

v. 1.06:

..................a) Trigger messages edited

..................b) Spawn positions of hostile fighters edited

 

v. 1.07:

..................a) Embedded a "system" for checking mission status / remaining mission objectives on the F10-map ( see briefing picture #4 )

..................b) Trigger messages edited

..................c) Briefing edited

..................d) Spawn positions of hostile fighters edited for more variety

 

v. 1.08:

..................a) Edited "system" for checking mission status / remaining mission objectives on the F10-map ( see briefing picture #4 )

..................b) Trigger message edited

 

v. 2.00:

..................a) Added 4x A-10A client slots

..................b) Added 4x SU-25 client slots

..................c) Added 4x F-86F Sabre client slots

..................d) Added MiG-15 as hostile fighters

..................e) Hostile fighter skills raised

..................f) Deleted "system" for checking mission status / remaining mission objectives via F10-map and added a new one: remaining mission objectives can now be checked via radio menu ( F10. Other... ). When an objective has been accomplished, its entry disappears from the list.

..................g) Added NAV/TGT positions for KA-50s PVI-800 system (including the SAM site of each waypoint)

..................h) Radio frequencies & channels edited

..................i) Own SAM sites edited

..................j) Trigger logics edited & added

..................k) Trigger zones edited

 

v. 2.01:

..................a) Added 4x MiG-15bis client slots

..................b) Trigger message edited

..................c) Minor changes

 

v. 3.00:

..................a) New briefing pictures

..................b) Changed weather to patchy clouds

..................c) Restricted payload (no "nukes")

..................d) A/C spawn "blank" (w/o payload)

..................e) Some frequencies changed

..................f) New trigger / automatic (15 min. delayed) mission reload after 10 hours or when accomplished (just delete the last 9 triggers in the list, if you don't need this function)

..................g) Callsign overview in the client slot pool

..................h) Changed tail numbers

..................i) All AI fighters skill level changed to "custom"

SU25T_Skin.zip


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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thanks for this mission, I'm a big fan of Su-25T. Will definitely host this for my squad over next weekend.

 

Question though: mission and Sabre skin downloaded fine - supposed Su-25T download link points out to mission download, not the skin. Could you fix it?

 

Thanks.

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Link for SU-25T skin is correct now. Thank you for making me aware of this.

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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getting error extracting Su-25T skin. Could you maybe upload it as a zip/rar folder instead of making dropbox do it? Seems like it breaks it.

 

Anyone having this issue?

 

Edit: downloading individual skin parts and putting them into same folder @bazar/liveries/su-25T worked.


Edited by 9JG54_Stray
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Atached the SU-25T Skin as .zip in the post.

  • Like 1

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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In version RC3, i´ve fixed some major trigger issues. This affects the mission progress in general as well as the air to air part. So forget the versions RC1 & RC2 and fly RC3! :smilewink:

 

Mission status is still "Release Candidate", so if you guys recognize any issues ( ... especially in the air to air part ... ), please make me aware of them. Kind regards, Doctor.


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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[Fixed] Annoying. I can confirm this bug and will try to find a solution. In the meanwhile, this mission shouldn't be hosted in multiplayer, as clients can't see numerous objectives. Thank you, Markeebo. [Fixed]


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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Annoying. I can confirm this bug and will try to find a solution. In the meanwhile, this mission shouldn't be hosted in multiplayer, as clients can't see numerous objectives. Thank you, Markeebo.

 

Possible work-around ----- have the host do the objective killing. Let the clients handle SAMs and armor. Not ideal, but at least you get to fly it Multiplayer.

 

Fun mission Doctor.

 

Markeebo

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Thank you for this feedback.

 

I have solved the client issue and will upload the new version of this mission no later than tomorrow.


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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New version (1.00) is up. "Client Issue" is history! :thumbup:

 

If anyone of you will build an own mission and the "Client Issue" occurs, this might be the solution:

 

Too many static objects have been placed!

 

In my mission, i made a Farp with a kind of wall around it. The wall was build by hundreds of containers ("Cargo red"). That looked like this (just ignore the red circles!):

 

dylvc3z4.jpg

 

When the mission was hosted in a multiplayer game, only the host could see the static objects (buildings etc.), i have placed. For all clients, those objects were invisible. This affected all static objects (placed by me!) in the mission - those of the blue coalition, those of the red coalition, all over the map - not only in a specific area.

 

To solve this issue, i deleted lots of those containers (static objects) and redesigned the Farp a little bit. Now it looks like this:

 

flk3jxrh.jpg

 

Host and all clients now can see all static objects. So it seems, that there is a general maximum ammount of static objects in a DCS World Mission.

 

I don't know if this problem / solution has been posted somewhere. If not, these lines may be a help for the next mission builder, who has to deal with this issue.

 

EDIT:

 

With the solution stated above, i was able to avoid the "client issue" in the beginning of the mission. For those clients, who joined in an earlier phase of the mission, this issue did not appear. But for clients, who joined in a later phase ( after ~2 hours ), it appeared. So there were some clients in the session, who could see all placed buildings, and there were clients, who couldn't.

 

So in version 1.05 of the mission, i've deleted alot more static objects at waypoint 3. And it seems, that the whole session of the mission is free of the "client issue".

 

Waypoint 3 now looks like this:

 

chdrwckz.jpg


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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  • 4 weeks later...

Quick Question Doc. I have been running this mission off and on for a few weeks and we have never gotten past SP1. We clear the defenses and kill all of the vehicles but the Shelters just wont die.

 

Have Tried:

kh-29T

kh29L

kh25ML

AGM-65G

Mk84s

GBU10

 

A suggestion or two on correct choice of ordinance would be greatly appreciated.

 

Markeebo

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You need 3x GBU-10 for each shelter.


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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  • 2 months later...

.....to load a new mission after this one has been finished? Server host has to add a new trigger-action (in mission editor) with the local path to the next mission.

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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You need 3x GBU-10 for each shelter.

 

I did it with two....?!

AMD Ryzen 7 5800X, MSI MPG X570 Gaming Plus, 64GB Crucial Ballistix DDR4-3600 CL16, Asus TUF Gaming RTX 3080 V2 OC, Windows 10 64bit Home Premium, TrackIR 5 with TrackClip: Pro!, Hotas Warthog + 7cm extension + Delta Sim´s Slew Mod + Sahaj´s Green Spring, Cougar MFDs with 8" displays, Saitek Rudder Pedals

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Possible, if the shelter has been pre-damaged by someone else....

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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Doc,

 

My vSquadron played this for the first time last night. Great work! Question about one of the helos... It would not die... Is that a "normal" glitch?

 

We are going to try more of your missions. Again, we all loved it. Especially the fighters in the group, kept them engag d for the whole session.

VFA-25 Fist of the Fleet

[sIGPIC][/sIGPIC]

Virtual Carrier Strike Group One | Discord

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Thank you for your feedback, SageOT.

 

I think there might be two possible reasons, why the helicopter did not die:

 

1. Local issue in your multiplayer session ( first time, i hear about this glitch ).

 

...or...

 

2. You used guns, mavericks, vikhr, ..... against the heli. These weapons ( in DCS World ) often shred helicopters and planes on the ground into lots of pieces, but don't let them die. I can recommend to use GBUs or similar bombs against those parking a/c.

 

Kind regards, Doctor.


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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  • 6 months later...
Is there an end trigger or way of recycling the mission once the objectives have been destroyed?

Added in v. 3.00!

 

..................g) New trigger / automatic (15 min. delayed) mission reload after 10 hours or when accomplished (just delete the last 9 triggers in the list, if you don't need this function)

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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  • 4 weeks later...
:D

Are you looking at any 1.5 conversions or is it just too much b** ache with 1.5 the way it is?

 

Yes, i'm planning to convert my missions to the new DCS version. Like always in DCS matters, this will probably cost more time than first expected :smilewink: and i don't want to spent it in vain. So i will wait for a stable version (1.5/2.0) of the sim/mission editor.

 

Kind regards, Doctor.


Edited by =Doctor=

Intel Core i7 3770K OC@4,5 GHz, 16 GB RAM, Sapphire Radeon R9 290X Tri-X OC, 3 x 27" Triple-Screen, TM Hotas Warthog, Track IR 5, MFG Crosswind Rudder Pedals (Graphite), 2 x TM Cougar MFD with Lilliput 8" Monitors, Oculus Rift CV1

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