PKH Posted December 24, 2014 Posted December 24, 2014 (edited) When the slider checkbox is enabled and curvature is added (f.ex. 30%) to get an exponential curve, the axis will be off center in the game. I think this is probably caused by applying the scaling to the raw input value, and not after it has been converted to [-1,1]. Edit: I think you can ignore this post. I guess the slider checkbox is only supposed to be used for slider axis like throttles etc. Edited December 24, 2014 by PKH
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