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It looks like I must have encountered a rare bug or something. This one mission that I am working on, regardless of settings in 'forced settings' or my own profile settings, refuses to spawn civ traffic. Ive tried with both set to high and medium, and nothing happens.

 

Ive attached the mission file as well, I have no idea why this happens. I unzipped the mission and looked at both the options.lua and the mission.lua files and don't see anything that would break the civtraffic from not working. I'm honestly out of ideas :(

 

Theres also another issue I'm having of an ai unit (fake car bomb #001) that, upon activating the group, skips waypoints 1, 2, and 3, runs the scripts on 2 and 3, and basically screws up the conversation logic and the entire behaviour I wanted. Before I had him working if I set his direction at mission start to point towards the 1st waypoint. Another rare bug (I seem to have the worst luck with these things...)

 

Can someone please explain why these things happen? Are there special conditions in which civ traffic will not appear?

Proxy War - Mission 2_c - Outpost Overwatch.miz

Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha)

 

http://kaukasusinsurgency.com/

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