vicx Posted March 8, 2015 Posted March 8, 2015 Anything that isn't a plane or heli doesn't have a proper livery system. You can't adjust custom_args or define custom liveries. It probably isn't a deficiency in the engine but more of a resource specialisation of the engine. I think it could be reviewed. I edited the LUA for the Mission editor to allow choosing custom skins for ALL types of units but even when the right [livery_id] is added to a MIZ file, it doesn't work. The country of the unit and season of the mission overrides the [livery_id] value defined for a unit in the MIZ file; at mission runtime. I was looking into this so that I could add statics that weren't all identical in appearance. It is however an engine issue. It would be great to have a livery system for ALL units that recognises textures and custom_args.
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