happy cavin Posted May 15, 2015 Posted May 15, 2015 (edited) I want to make the Tu-134 be an AI for Russian, so i make a tu-143.lom and tu-143.skin and paste them in the shapes folder. i make a tu-143.lua in the planes folder. i add it to the file PLaneTable.sht i add it to the file db_unit_plane i add it to the file db_countries i add it to the file TYpes.lua i add it to the file wsTypes.lua i add it to the file swTypesTree.lua i add it to the file Name.lua i can see the tu-143 in the mission Editer,but when i add it to a new mission ,the game crashes. any help? thank u in advance. Edited May 15, 2015 by happy cavin
Azrayen Posted May 16, 2015 Posted May 16, 2015 I don't think FC2 allows you to add an aircraft. Perhaps you should look into replacing an existing one, with similar characteristics?
happy cavin Posted May 18, 2015 Author Posted May 18, 2015 I don't think FC2 allows you to add an aircraft. Perhaps you should look into replacing an existing one, with similar characteristics? its in the game itself.see cumstomHuman.lua in the x:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Scripts\Aircrafts\_Common line 37 Tu_143 = 35;
Michelange Posted May 18, 2015 Posted May 18, 2015 You can't add more flyable planes in FC2 the SFM are limited, it is not a sandbox like DCS. The only thing you can do is replace an existing flyable plane by changing his 3D model and it's a hard work. The best thing to do is to find some mod's like ADA on lockonfiles and see how they have done the job. PS : I remember that there is a Mig-29K FM in FC2 that is not used. EVAC : French fighter school on LockOn: Flaming Cliffs Moding tutorials at C6
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