Cripple Posted July 18, 2015 Posted July 18, 2015 Evening, Planning the upper sections of my sim-pit, and I am wondering: does anyone know if the Occulus Rift does/will have problems with head tracking if there is a persex window (and some thin framing) between the head unit and whatever "sees" it? Imagine a head inside a cockpit canopy, with the tracky-thingy outside. Reckon this will work? I'll either make the who canopy, or just leave my bare head sticking out the top of the spitfire. :P Thanks in advance... My *new* AV-8B sim-pit build thread: https://forums.eagle.ru/showthread.php?p=3901589 The old Spitfire sim-pit build thread circa '16/17: http://forums.eagle.ru/showthread.php?t=143452
PiedDroit Posted July 18, 2015 Posted July 18, 2015 The Oculus Rift will use IR leds to do the tracking, same tech basically as the TrackIR (emitters on the OR, static receiver). You can try with your TrackIR (if you have one) to see if it can see the IR through the perspex, using a light(bulb) or IR led if you have some (TrackClip pro has IR leds), this will give you a good idea of what the OR will be able to see.
Cripple Posted July 20, 2015 Author Posted July 20, 2015 Thanks for the info. Don't have a tracki-ir or the like though. Anyone care to test it? Alternatively, anyone with a Occulus Dev kit care to let me know what the minimum distance between the base station and headset is? My *new* AV-8B sim-pit build thread: https://forums.eagle.ru/showthread.php?p=3901589 The old Spitfire sim-pit build thread circa '16/17: http://forums.eagle.ru/showthread.php?t=143452
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